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Blackie’s Maze Rulebook v1.2

May 20th, 2012 by

Here is the doc file for Blackie’s Maze, a solitaire card game inspired by dungeon crawls and RPG-style board games.

You are the Red Joker. Find and kill your evil twin, the Black Joker.

Players layout number cards to represent Rooms, Doors, and Levels, battle Jacks, Kings, and Queens with hit points,search for the Black Joker through up to ten levels in an ever changing maze dealt with a simple deck of standard playing cards. A Quick reference book lays out the mechanisms for movement, combat, Hand-management, and for finding and fighting the Black Joker.

“All my life I’ve known my brother was the evil twin. I’ve always felt that one of us shouldn’t have been born. Today, one of us dies in Blackie’s Maze.”

Blackie’s Maze

And here are the rules pasted below.  All you need are the rules and an ordinary deck of cards with the option of two binder clips to use as stands for you jokers.  Stick the rules on your phone and a deck of cards in your bag and your prepared to be trapped or marooned.

 

 

Blackie’s Maze

 STORY

“All my life I’ve known my brother was the evil twin.  It’s time I did something about him.  But he’s not going to let me walk in and knife him.  I’m going to have to hunt him.  After all, he’s a trickster, like me.  I’ve always felt that one of us shouldn’t have been born.  Today, one of us dies in Blackie’s Maze.”

GAME PLAY

TURN SEQUENCE

Unlock Door

Fill Hand

Set Room w/ doors

Draw Enemy card from the Face Deck

-  Draw from the number deck for Enemies HP

-  Draw 5 cards from number deck for Enemy Combat Cards

Combat

Deal Inventory

Discard Cards

You are the Red Joker. Your objective is to find and kill your evil twin, the Black Joker.

WHAT YOU NEED TO PLAY

A standard deck of cards with Jokers.

Optional – Two paper miniature tab-style stands like those from OneMonk.com. Binder clips also work really well.

SET-UP

Separate all Face Cards from the number cards. Discard the red Face Cards. The Jacks, Queens, and Kings of Hearts and Diamonds are not used in this game.

Separate the Jokers as well. Red is your character.  Black is your arch nemesis/evil twin brother. It’s fun to mount these on paper mini tab style stands if you have them.  Otherwise you can lay the Joker card on top of the room card to show his location.

Find the five of Hearts and place it in your INVENTORY at the lower left side of the playing area. This is your HP (Hit or Health Points).  Your hand size is equal to your HP.

Shuffle the number deck. Place the deck to the right of the playing area.  Leave room to place decks above and below. Draw the top card from the number deck and place it in the face deck.

Shuffle the Face deck. Place it in the upper right hand corner of the playing area.

Draw the top card from the number deck and place it face up in the lower right side of the play area.  This is the level card.  It tells you what level you are on in the maze.  It is also a modifier for the HP of the enemies.  You enter the maze on a random level.  That’s just Blackie’s way.

Fill your hand from the number deck.  You have the 5 of hearts in your inventory so at full health you may hold 5 cards.  As you lose HP, you hold fewer cards.

On the first turn on a new level draw a number card and place it face up in the center of the play area. Make sure it is aligned vertically. This is your room. If the rank of the room matches the level card the Black Joker is present.

Set doors. Draw four number cards and lay them horizontal to the room card–one door card for each side of the room card that is not adjacent to another already-explored room.  On the first turn you have not explored any rooms so you will set four door cards.

Place the Red Joker on the room card.

The discard piles will be on the left hand side of the playing area with the discarded Face Cards in the upper left corner, the discarded number cards below them on the left hand side, and your inventory cards in the lower left corner.

PLAY

ROOMS

Rooms are placed vertically on the playing surface.

If their suit matches the suit of a combat card, the combat card is doubled.

If their suit matches the suit of an Enemy card, ie. The King of Spades in a 4 of Spades Room, then the enemy’s HPs are doubled.

Each room has four doors, one for each side.  Place door cards horizontally on each side of the room that has an unexplored room.   All doors are locked with a rank and suit.  To unlock a door match a suit, or play a card of higher value.  If you cannot unlock any doors in the room, you have to retrace your steps.  Return to a room you’ve already explored, set new door cards and try to unlock one.

Whenever you move to a new room, discard all the door cards from room you just left.

If you become trapped in a room with no way out, you lose.  For example, if you begin level six and after combat you cannot unlock a door and you do not have a diamond card in your inventory to buy new cards, game over.  Remember if you end combat with no cards in your hand, you may refill your hand.  If you end combat with one card in your hand, you may not refill your hand until you move into a new room.

When a Room number matches the level number, the Black Joker appears.

LEVELS

The maze has 10 levels.  During the set up stage you drew a number card to represent what level you start on… you don’t necessarily enter at level one, an ace card. A number card was also shuffled into the face deck. When this number card is drawn, it means you’ve been teleported or found stairs to a new level, matching the rank of the card.

Discard all the room cards and reset as if starting the game over.  However, the level cards are never discarded.  Make sure to add a new number card to the face deck, gather up the discarded face cards, and shuffle.

If the rank of the level card drawn from the face deck matches the rank of the current level, you have found the Black Joker. (The Black Joker also appears when the rank of the a room card matches the current level card.)

If you draw a number card for a level you have already explored, draw a new number card until you find one that you do not currently have in your level hand.  If you draw a card that matches your current level, you’ve found the Black Joker.  You could conceivably have a full set of rank cards and draw the number card from the Face Deck.  In that case you lose.  See Losing Conditions.

INVENTORY

You have four slots in your inventory–one for each suit.  You may never have more than one card of any suit.  You will start the game with a 5 of Hearts, and if you draw a 7 of hearts after combat, then you must discard the 5 and replace it with the 7. This restores any lost HP, and you may now hold up to 7 cards in your hand.  If you draw a 3 of hearts, discard it.  You may not redraw your inventory, but you could use the 3 to restore lost HP.

INVENTORY CARDS

Hearts equal your Health Points or Hit Points and are equal to the amount of cards you may hold in your hand.

Spades equal your shield.  If you lose a combat you may draw the spade card from your  inventory and add it to your combat card to block the damage.  Note: In combat, you must have a higher pip number than your enemy’s card, so adding a 3 of Spades to your 2 of Diamonds against your enemy’s 10 of hearts doesn’t block the blow.  If you play a spade from your inventory you are only defending yourself.  It does NOT count as an attack and does NOT subtract from your enemy’s HP.

Diamonds in your inventory are used to buy a number of cards from the draw deck up to the rank of the diamond card.  No change is given.  You buy the full amount and discard the diamond card.  But you may draw the full number of cards above the allowable number for your hand and then immediately discard cards to bring it down to your current limit.

Clubs are added to a single combat attack to deal more damage or to bring the number up to win a round of combat.  A club card from your inventory may be played after the enemy plays their combat card.

ACES in the INVENTORY

Aces in the inventory are moved into the player’s hand and the player may then take any card of the same suit from his hand and place it in the inventory.  The player may leave an ace in the inventory to stall until he draws a high rank card of that suit.  However, the player may not use the Ace from his inventory.  If an Ace is played directly from the inventory it counts as a 1 card.  The Ace of Hearts revives one HP and is discarded.

COMBAT

After you enter a new room, draw a Face Card and set it next to your level hand.  Then draw a number card and set that next to the enemy Face Card.  The enemy’s HP are the number card + the Level card.  Then this number is doubled if the suit of the enemy Face Card matches the current room.

On level 6, you’re in the 4 of spades room and draw a Jack of Spades enemy Face Card.  Then you draw an 8 card for the HP.  8+6×2=28.

Draw five cards from the number deck and place them face down in a stack for your enemies combat cards. Choose a card from your hand and play it, laying it face up on the playing surface, then turn over the top card from the enemy’s combat stack. High card wins.

If you win, your enemy loses HP equal to your card with modifiers.

If you lose, you lose a HP.  Cover up one heart on the Heart card in your inventory.  You may now hold one less card.  (There’s usually a descriptive card in a pack, I use this face down to cover up my lost HP).

When the enemy is defeated, draw a card from the number deck and add it to your inventory if possible.

If either you or your enemy runs out of cards during combat, reload to your current limit.  Always reload your enemy to 5.

Think of combat as a mini-game of war except your winning attack also deals damage.

ACES IN COMBAT

ACE of SPADES – Full shield against one card or attack.

ACE of DIAMONDS – Allows discarding and redrawing cards up to full hand.

ACE of HEARTS – Restores 1 (one) HP. Play this card at any time.

ACE of CLUBS – Allows application of additional cards in a single attack up to the full hand. Then redraw to fill hand.

Now for the bad news… the cards have the same powers when they appear in the enemies combat cycle.

ACE of DIAMONDS – Automatically discard the enemy’s hand and redraw five cards.

ACE of CLUBS – Play the enemy’s full hand in a single attack and refill hand after, if this is the final card in their combat cycle, draw five and play them all.  Then redraw five more.

ACE of HEARTS – Revives the enemy to full HP and blocks a single combat round.  Discard your card with the Ace and proceed.

ACE of SPADES – Full shield against one card or attack.

FLEEING COMBAT

You may wish to flee combat to avoid death or damage from an unbeatable foe.

To flee you must play a spade card either from your hand or from your inventory against an enemy’s combat card.  If you lose, take a hit and move to the room of your choice.  You may only move to revealed rooms. If you win, move without losing a HP.

Discard the enemy’s combat cards and the door cards from the room you fled.  Set new door cards for the current room if any empty sides remain.

Place the face card and HP card for the enemy you evaded into the room you fled.  Upon re-entering the room, the enemy has regained full health.

You may now discard cards from your hand equal to the rank of the room you are now in as long as no enemy is present.  Otherwise, fill your hand to your current limit and combat the enemy.

THE BLACK JOKER

The Black Joker, Blackie, appears whenever the rank of the number card shuffled into the Face Deck matches the rank of the current level card, OR the rank of the current room number matches the current level card.  In the second case, combat an enemy before confronting the Black Joker.  If you draw a new level card, the Black Joker may or may not be teleported with you.  See rules under Chasing Blackie below.

He has 52 HP.

His hand is equal to your current potential hand regardless of any HP you have lost.

He is trickster, preferring to run and hide than to stand and fight.  Any time his combat card is lower than yours he evades to an adjacent room of the same suit as the current room.  If no adjacent room of the same suit exist, he escapes through a door of the same suit as the current room.  If either condition exists, he takes the damage equal to your winning card with any modifiers.  The Black Joker may not evade into a room from which he has already fled.

After the Black Joker takes damage, reset all the locks on the doors of the current room.  Blackie will attempt to flee the next time he loses combat.  But once you have found Blackie he may not escape to another level of the maze.

When the Black Joker evades to a new room, he locks the door behind him.  Set a door card between the two rooms. You must unlock the door before continuing to battle Blackie. Discard Blackie’s full hand and redraw to full capacity.

Blackie’s HP are never restored. If he draws the Ace of Hearts, it restores a single HP.

CHASING BLACKIE

If you chase Blackie into a new room, you must first combat any enemy face cards first.  It is then also possible that you could be teleported to a new level.  Look through Blackie’s current hand.  If he has a Spade of greater value than the new level card, he is not teleported with you.  Otherwise, Blackie moves to the new level as well.  But you must deal with the new enemies before dealing with Blackie.

LOSING CONDITIONS

There are three ways to lose.

  1. HP = 0
  2. Get trapped in the Maze without a way to continue searching.
  3. Search the entire Maze without killing the Black Joker.  If your Level hand is completely flush, meaning you have one card of each rank, and you draw the number card from the Face Deck, you exit the maze and lose.

WINNING CONDITIONS

  1. Kill the Black Joker.

OPTIONAL RULE FOR ROYAL COMBATANTS

If you notice that it hardly matters if you kill a King, Queen, or Jack without differentiation, and that bothers you.  You can add automatic modifiers for each.

  1. Kings +1 for all even results.
  2. Queens +1 for all odd results.
  3. Jacks +1 for all 10 cards.

Blackie’s Maze

May 16th, 2012 by

I’m writing a lot these days.  I’m also doing some game design on the side.  Fun stuff.  It works the brain in a different way, and I’m finding it enjoyable.  As I spent a lot of time on the train last semester, I began writing a solitaire card game.  I’m not generally a card game player.  I like Dungeon Games…  I was a kid in the 70′s. Nuf said.  So I thought I’d try to design a dungeon crawl card game.  No dice.  Just you and a deck of ordinary cards.

I got it to a point where it’s playable.  So I am entering it into a game design contest for solitaire games hosted by BoardGameGeek.com.

Here are a few pictures I took of the card game.  They’re needed for the contest.

The Red Joker entering the maze

 

Meeting the Black Joker in the 8 of Spades room.

 

Fratricide.

I set out to make a dungeon crawl using only a deck of cards.  Blackie’s Maze is the result.  Numbers cards represent Rooms, Doors, Levels, the player’s inventory, HPs as well as the mechanism for combat against the black Face Cards.  I also made miniatures using the Jokers from my deck to make character location.  There’s nothing but a normal deck of cards used… and optional tab-style miniature stands if you want to stand up your joker cards, which makes the game visually more interesting.

 

You play the Red Joker who has set up to kill his evil twin, the Black Joker.

The rules are currently about 8 pages long, but not densely written.  It’s rule heavy for a card game but light for a miniature dungeon crawl.  Character is simply HP and inventory.  There are no other challenges other than combating minions, unlocking doors, and killing the Black Joker, which are all done my managing the cards.

The down side is there is a lot of reshuffling of the number cards.  I’ve considered adding a second deck but haven’t tried it yet. I’m not sure what that would do to the balance or imbalance of the game which may be part of its charm.  When you see all the aces laid out as dungeon rooms, you know you won’t be able to use them in combat until you reach the next level.  So the limited resources adds tension.

I’ll post more about this as it progresses.  At some point, I’ll post the rules here as long as it doesn’t make me ineligible for the contest.  I’m not really interested in winning anything.  I’m just after the feedback and interaction with other like-minded gamers.

 

 

 

 

 

 

 

 

 

 

 

 

 

Blob Together – Celebrating Sea Blobs and Theodore Carter’s Writings

April 9th, 2012 by

We, meaning me, here at The ABSURD Circle are engaged in many absurd activities. Like hand painting game tiles and rewriting obscure game rules to advertise a small press book of collected short stories of an unknown author to a micro-audience… and having a blast while doing it… and thinking this is highly productive as well… while imagining that a grass roots movement may spring up around the best writer I’ve been reading and critiquing for the past ten years.  Whew!

Labor of Love you say?  ABSURD Obsession?  Complete waste of brain power and time?  Pursuit of expression of the indomitable human spirit?  Art?  All of the above?  Sure.

Anyway, here is the game I rewrote and redesigned that was inspired by my favorite writer’s book.  The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.

 

The Rules

Blob Together

Gelatinous and Loving It!

A solitaire puzzle for 1 or cooperative game for the whole family. Based on Micropul a game by Jean-Francois Lassonde and inspired by the short story collection The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.

Contents

48 unique tiles

Goal

The Chilean Sea Blobs have been splattered into pieces and you have to help them get put back together.  Try to form the largest blobs possible in a single color – even if it has two faces!

Each tile has at least one sea blob section on it.  Connect the sea blob pieces to other sea blob pieces on tiles already in play.  There are two rules.

  1. Any new tile that you lay must attach to the rest of the tiles already in play.  Tiles may only be placed by matching blob colors together.
  2. The sea blobs like each other, but they don’t want to mix up their colors.  So the purple and green sea blobs may never touch.

Starting The Game

Find the start tile.  Half of the tile is covered by a purple sea blob, and the other half in green sea blob.

Shuffle all the tiles and lay them face down on the table.  Each player receives 6 tiles.

Each player takes a turn laying a tile. For every tile you lay you may draw one tile.

The game ends when all the tiles are played.

Scoring

To score each blob must have at least one face and be close, meaning that no part of the blob is open to the table or, in other words, it must be surrounded by white tile.

Count the corners of each tile within each completed sea blob (Face Tiles are worth 5 points).  That’s your score.

Note that it is possible to make two, two-faced blobs and include each blob section in the blobs.  If you can manage that… take a picture!

The Tiles: Sea Blob Game Kids and the Tile Backs Blob Together Tile Backs

 

 

 

Ceramic Sea Blob Invasion Imminent

March 30th, 2012 by

My friend’s publicity stunt for his book “The Life Story of a Chilean Sea Blob and Other Matters of Importance”  got some ink.  Check it out.

http://www.nbcwashington.com/the-scene/events/Ceramic-Sea-Blob-Invasion-Imminent-144628335.html

 

“Theodore Carter is a silly leaping gnome who dates zombies, practices voodoo, and walks on water, at least when not giggling while making you left-handed, or burning your eyebrows off. Think Roald Dahl as rewired by T.C. Boyle. This first collection of stories is a genre-bending mutant’s bible of gross-out jokes and yucks. You will love it.”
-RICHARD PEABODY, editor, Gargoyle Magazine

And check out the Blob shop at http://www.theodorecarter.com/

Wan Lu Yuan

February 12th, 2012 by

It rained again today in Wan Lu Yuan.

Water pooled in low areas of the walking paths.

No lovers sat, arms wrapped about each other,

On the benches overlooking the bay bridge.

Not a single couple clung to each other

Under the Dragon Tree.

No one kissed on the grassy lanes,

Hands cupping cheeks, shoulders.

 

I walk alone, fingers curled into palms

Plunged deep into jacket pockets

Instead of intertwined or held in comparison

Palm to palm, fingertip to fingertip,

While sly smiles speak words

Like ‘matching’ and ‘comfortable.’

 

Where are your lovers, Wan Lu Yuan?

Are they sitting somewhere warm

Still smiling over hot drinks,

Steam misting up into their long and forward gazes?

Or have they requested separation from each other,

Solitude,

Time to ponder or to forget Wan Lu Yuan,

Both waiting for the other to reach out first for reconciliation?

Or have they simply postponed,

Hoping for a better time,

Saying, no we shall not take a walk

Through Wan Lu Yuan in such weather?

 

The rain cools to a mist though thick,

Soaking, and cold.

My shoulders hunch,

Pushing my upturned collar

Over my ears.

I cannot shake this chill.

Happy New Year From China

January 23rd, 2012 by

Wow 2012! This year seems to hold a lot of promise. The beginning of a new era for humanity, which also indicates the end of an era for humanity, according to the Mayans, the year of the dragon for China, a year of prosperity and good fortune, and for me personally a year of accomplishing life goals. We moved into our apartment in Sanya… Pictures at some point, I will publish my first novel online, and I will launch a full on writing career one way or another…

I have discovered a love/hate relationship with Chinese new year. I hate it because there is so much going on, the kid is off from school, the city in which I live becomes clogged with mainlanders, and I often cannot find the time to write. This year that distressed me because my new year resolution was to write everyday and I blew it for three days! I tried getting up super early to write, but no matter how early I got up, Hunter got up too. I tried staying up late to write, but no matter how much coffee I drank I ended up face down in the notebook! But now, here comes another new year like a second chase at making the resolution work!

Postcards – Creative Writing Assignment

October 10th, 2011 by

In my creative writing course, I asked my students to think about setting by writing a postcard.  A few of them impressed me, so I thought I’d share.

The last one is mine… and it’s far from the best one!  E.T. speaks French?! Who knew?  I’m looking forward to more fun, and creative assignments with this class!

Reading Journal Example for my Students

September 14th, 2011 by

A Republican wins a New York House Seat!

This news shook me.  How could this happen?  Did Yahoo! News get this wrong?  Nope, it came from Reuters.  Amazing!

http://news.yahoo.com/republican-wins-york-democratic-stronghold-044027938.html

The voting district includes parts of Brooklyn and Queens?  I’ve been to this area before.  It’s a democratic stronghold.  I remember being in Southampton when W. won his first election before I moved to Washington, and the people in this area wanted to riot over dangling chads and tattoo the word “Disinfranchized” on their foreheads.  A dark cloud settled over New York as Bush took office.

It’s not even four years yet since their “Golden Boy” Obama took office.  The article says Republican Turner, the winner, called the victory a “repudiation” of Obama. Meaning that the people of New York refuse to be associated with the President they elected.  Considering the fact, according to Reuters, that this district has voted democratic in every election since the 1920′s, that’s a major slap in the face.

One note about the article itself and the difficulties of being a journalist in the high-speed, high-demand internet age.  Edith Honan, the writer, missed spelled a simple word–”loud” as “laud.”  Opps!  The mistake stuck out all the more because it was “laud and clear.”  I’m sure Edith and Reuters are embarrassed, being professionals, but what can they do?  The mistake is out there.

Jeremy, ###, classes 0901 – 04

Journalism Reading Course Syllabus

September 13th, 2011 by

Journalism Reading

A course in American Print News

The objective of this course, according to the author of the book we have been given, is to learn something of the art of journalistic writing in the English language.  The textbook, written by a newspaper reporter, focuses on newspaper writing.  However, in the United States, the newspaper business is passing away.  Newspapers don’t belong in a museum just yet, but we are rapidly advancing toward that day.  So the Chinese student of English may never actually get to read real-live hold-it-in-your-hands American newspapers.  So this class will focus instead on blogs and their role in current media.

Instructor

Jeremy Trylch

136.9896.3449

trylch@yahoo.com

jeremytrylch.com/blog

Course Requirements

This is a reading course, so students are required to read.  Reading will be done in and out of the classroom.  All students will read selected assigned articles from the required textbook as well as online blogs.  A list of blogs is supplied in the further reading section of this syllabus.

Students are required to keep a reading journal.  Each week the student will write a “blog style” article pondering their reading assignments.  These articles are to appear online.  Each student will keep an online blog of their reading assignment.  Yes! This means you will write 100-300 word responses to the articles you read and their relationship to the class discussion.

All writing must be done in English, posted online somewhere accessible, and should contain links to the online articles referred to.  Each student will email their URLs to the class monitor each week, who will then compile the links from the entire class into a single email and email it to me. These emails must reach me the day before class.  That means I need to have an email from the class monitor every Tuesday containing links to your online posts.  This is your homework assignment for the entire course.

In the case of internet failure, all reading journals must be typed, printed out, and handed into the monitor who will then hand them into me at the beginning of class.  Let’s hope the Internet does not fail us!

Grading

There are seven weeks of reading assignments.  Students are required to write seven reading journals.  You will be graded on your best five, your top grade will count toward your final examine grade.

You will be graded on the thoughtfulness of your journal entries and your command of the English language.  You will be graded on the presentation of your ideas, and yes! Grammar Counts!

Reading Assignments

Topics, Due Dates, and Textbook Reading Assignments

1. Blog journalism – In-class reading of blogs

2. News and Politics — Sept. 20 — 147-149

3. Health and Fitness — Sept. 27 — 246

4. Business & technology — Oct. 4  – 202-204

5. Fashion — Oct. 11 — 164-170

6. Entertainment — Oct. 18 — 265 or 205

7. Humor — Oct. 25 — 236

8. Green Living — Nov. 1 — 262

Further Reading by Topics with links to suggested online blogs.

News and Politics

http://www.huffingtonpost.com/

http://www.huffingtonpost.com/the-blog/

http://www.washingtonpost.com/

http://www.thedailybeast.com/

Health and Fitness

http://www.onlinedegrees.org/top-100-health-and-fitness-blogs/

http://www.fitnesshealthzone.com/

http://www.glamour.com/health-fitness/blogs/vitamin-g

Business & Technology

http://www.informationweek.com/

http://technorati.com/blogs/directory/technology/

Fashion

http://www.fashionweekdaily.com/

http://www.stylelist.com/news/stylelist-fashion-week/

http://www.gq.com/

http://www.askmen.com/fashion/fashiontip/

http://www.fashionrenegade.com/

Entertainment

http://boingboing.net/

http://www.hollywoodreporter.com/

Humor

http://www.theonion.com/

http://thebloggess.com/

http://www.cracked.com/

Green Living

http://www.blogs.com/topten/10-popular-simple-green-living-blogs/

http://noimpactman.typepad.com/blog/

http://greenupgrader.com/

Trudering Outing

August 10th, 2011 by

The weather has been very strange in Munich.  At one point it’s summer and sunny, to warm even for a jacket.  The next minute it’ll rain and be cool.  So we opted for McDonald’s for breakfast so the kids to play in the indoor play area.  They didn’t seem to mind.

Then Hunter and I braved walk to the nearby village of Trudering.  It’s name comes from the fact that the town was built around a monastery of nuns who lived after the example of Saint Gertrude.  Perhaps they called her Trudy for short?   The village is very quaint.  It reminded me of Frankenmuth in Michigan in style–but without the forced quaintness for commercial reasons.

I was surprised he let me take this picture.  He was very protective of that flower.  He even got mad at me when I didn’t put it in water after we returned to our host’s home.

This is a typical home for the area we’re staying in…. I grabbed this shot on the walk back.  I noted the steep slope of the all the rooftops and the presence of a snow rail just above the gutter.

The professor potted the flowers we brought home from Trudering in his mother’s vase, and I set the gnomes about to guard it.  Unfortunately the gnomes were mounted on stands of chocolate bars and were overwhelmed by greedy children.  Though the gnomes were taken out, the flowers and pot survived the assault.

And then came a hail storm!  I’m glad Hunter and I had made it back well before that.  I was told by our hostess that it actually snowed in Munich!

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