We, meaning me, here at The ABSURD Circle are engaged in many absurd activities. Like hand painting game tiles and rewriting obscure game rules to advertise a small press book of collected short stories of an unknown author to a micro-audience… and having a blast while doing it… and thinking this is highly productive as well… while imagining that a grass roots movement may spring up around the best writer I’ve been reading and critiquing for the past ten years. Whew!
Labor of Love you say? ABSURD Obsession? Complete waste of brain power and time? Pursuit of expression of the indomitable human spirit? Art? All of the above? Sure.
Anyway, here is the game I rewrote and redesigned that was inspired by my favorite writer’s book. The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.
Blob Together
Gelatinous and Loving It!
A solitaire puzzle for 1 or cooperative game for the whole family. Based on Micropul a game by Jean-Francois Lassonde and inspired by the short story collection The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.
Contents
48 unique tiles
Goal
The Chilean Sea Blobs have been splattered into pieces and you have to help them get put back together. Try to form the largest blobs possible in a single color – even if it has two faces!
Each tile has at least one sea blob section on it. Connect the sea blob pieces to other sea blob pieces on tiles already in play. There are two rules.
- Any new tile that you lay must attach to the rest of the tiles already in play. Tiles may only be placed by matching blob colors together.
- The sea blobs like each other, but they don’t want to mix up their colors. So the purple and green sea blobs may never touch.
Starting The Game
Find the start tile. Half of the tile is covered by a purple sea blob, and the other half in green sea blob.
Shuffle all the tiles and lay them face down on the table. Each player receives 6 tiles.
Each player takes a turn laying a tile. For every tile you lay you may draw one tile.
The game ends when all the tiles are played.
Scoring
To score each blob must have at least one face and be close, meaning that no part of the blob is open to the table or, in other words, it must be surrounded by white tile.
Count the corners of each tile within each completed sea blob (Face Tiles are worth 5 points). That’s your score.
Note that it is possible to make two, two-faced blobs and include each blob section in the blobs. If you can manage that… take a picture!





