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Author: Jeremy Trylch

Member Since: 2008-07-08 21:50:31
Website: http://jeremytrylch.com

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Blackie’s Maze Rulebook v1.2

May 20th, 2012 by

Here is the doc file for Blackie’s Maze, a solitaire card game inspired by dungeon crawls and RPG-style board games.

You are the Red Joker. Find and kill your evil twin, the Black Joker.

Players layout number cards to represent Rooms, Doors, and Levels, battle Jacks, Kings, and Queens with hit points,search for the Black Joker through up to ten levels in an ever changing maze dealt with a simple deck of standard playing cards. A Quick reference book lays out the mechanisms for movement, combat, Hand-management, and for finding and fighting the Black Joker.

“All my life I’ve known my brother was the evil twin. I’ve always felt that one of us shouldn’t have been born. Today, one of us dies in Blackie’s Maze.”

Blackie’s Maze

And here are the rules pasted below.  All you need are the rules and an ordinary deck of cards with the option of two binder clips to use as stands for you jokers.  Stick the rules on your phone and a deck of cards in your bag and your prepared to be trapped or marooned.

 

 

Blackie’s Maze

 STORY

“All my life I’ve known my brother was the evil twin.  It’s time I did something about him.  But he’s not going to let me walk in and knife him.  I’m going to have to hunt him.  After all, he’s a trickster, like me.  I’ve always felt that one of us shouldn’t have been born.  Today, one of us dies in Blackie’s Maze.”

GAME PLAY

TURN SEQUENCE

Unlock Door

Fill Hand

Set Room w/ doors

Draw Enemy card from the Face Deck

-  Draw from the number deck for Enemies HP

-  Draw 5 cards from number deck for Enemy Combat Cards

Combat

Deal Inventory

Discard Cards

You are the Red Joker. Your objective is to find and kill your evil twin, the Black Joker.

WHAT YOU NEED TO PLAY

A standard deck of cards with Jokers.

Optional – Two paper miniature tab-style stands like those from OneMonk.com. Binder clips also work really well.

SET-UP

Separate all Face Cards from the number cards. Discard the red Face Cards. The Jacks, Queens, and Kings of Hearts and Diamonds are not used in this game.

Separate the Jokers as well. Red is your character.  Black is your arch nemesis/evil twin brother. It’s fun to mount these on paper mini tab style stands if you have them.  Otherwise you can lay the Joker card on top of the room card to show his location.

Find the five of Hearts and place it in your INVENTORY at the lower left side of the playing area. This is your HP (Hit or Health Points).  Your hand size is equal to your HP.

Shuffle the number deck. Place the deck to the right of the playing area.  Leave room to place decks above and below. Draw the top card from the number deck and place it in the face deck.

Shuffle the Face deck. Place it in the upper right hand corner of the playing area.

Draw the top card from the number deck and place it face up in the lower right side of the play area.  This is the level card.  It tells you what level you are on in the maze.  It is also a modifier for the HP of the enemies.  You enter the maze on a random level.  That’s just Blackie’s way.

Fill your hand from the number deck.  You have the 5 of hearts in your inventory so at full health you may hold 5 cards.  As you lose HP, you hold fewer cards.

On the first turn on a new level draw a number card and place it face up in the center of the play area. Make sure it is aligned vertically. This is your room. If the rank of the room matches the level card the Black Joker is present.

Set doors. Draw four number cards and lay them horizontal to the room card–one door card for each side of the room card that is not adjacent to another already-explored room.  On the first turn you have not explored any rooms so you will set four door cards.

Place the Red Joker on the room card.

The discard piles will be on the left hand side of the playing area with the discarded Face Cards in the upper left corner, the discarded number cards below them on the left hand side, and your inventory cards in the lower left corner.

PLAY

ROOMS

Rooms are placed vertically on the playing surface.

If their suit matches the suit of a combat card, the combat card is doubled.

If their suit matches the suit of an Enemy card, ie. The King of Spades in a 4 of Spades Room, then the enemy’s HPs are doubled.

Each room has four doors, one for each side.  Place door cards horizontally on each side of the room that has an unexplored room.   All doors are locked with a rank and suit.  To unlock a door match a suit, or play a card of higher value.  If you cannot unlock any doors in the room, you have to retrace your steps.  Return to a room you’ve already explored, set new door cards and try to unlock one.

Whenever you move to a new room, discard all the door cards from room you just left.

If you become trapped in a room with no way out, you lose.  For example, if you begin level six and after combat you cannot unlock a door and you do not have a diamond card in your inventory to buy new cards, game over.  Remember if you end combat with no cards in your hand, you may refill your hand.  If you end combat with one card in your hand, you may not refill your hand until you move into a new room.

When a Room number matches the level number, the Black Joker appears.

LEVELS

The maze has 10 levels.  During the set up stage you drew a number card to represent what level you start on… you don’t necessarily enter at level one, an ace card. A number card was also shuffled into the face deck. When this number card is drawn, it means you’ve been teleported or found stairs to a new level, matching the rank of the card.

Discard all the room cards and reset as if starting the game over.  However, the level cards are never discarded.  Make sure to add a new number card to the face deck, gather up the discarded face cards, and shuffle.

If the rank of the level card drawn from the face deck matches the rank of the current level, you have found the Black Joker. (The Black Joker also appears when the rank of the a room card matches the current level card.)

If you draw a number card for a level you have already explored, draw a new number card until you find one that you do not currently have in your level hand.  If you draw a card that matches your current level, you’ve found the Black Joker.  You could conceivably have a full set of rank cards and draw the number card from the Face Deck.  In that case you lose.  See Losing Conditions.

INVENTORY

You have four slots in your inventory–one for each suit.  You may never have more than one card of any suit.  You will start the game with a 5 of Hearts, and if you draw a 7 of hearts after combat, then you must discard the 5 and replace it with the 7. This restores any lost HP, and you may now hold up to 7 cards in your hand.  If you draw a 3 of hearts, discard it.  You may not redraw your inventory, but you could use the 3 to restore lost HP.

INVENTORY CARDS

Hearts equal your Health Points or Hit Points and are equal to the amount of cards you may hold in your hand.

Spades equal your shield.  If you lose a combat you may draw the spade card from your  inventory and add it to your combat card to block the damage.  Note: In combat, you must have a higher pip number than your enemy’s card, so adding a 3 of Spades to your 2 of Diamonds against your enemy’s 10 of hearts doesn’t block the blow.  If you play a spade from your inventory you are only defending yourself.  It does NOT count as an attack and does NOT subtract from your enemy’s HP.

Diamonds in your inventory are used to buy a number of cards from the draw deck up to the rank of the diamond card.  No change is given.  You buy the full amount and discard the diamond card.  But you may draw the full number of cards above the allowable number for your hand and then immediately discard cards to bring it down to your current limit.

Clubs are added to a single combat attack to deal more damage or to bring the number up to win a round of combat.  A club card from your inventory may be played after the enemy plays their combat card.

ACES in the INVENTORY

Aces in the inventory are moved into the player’s hand and the player may then take any card of the same suit from his hand and place it in the inventory.  The player may leave an ace in the inventory to stall until he draws a high rank card of that suit.  However, the player may not use the Ace from his inventory.  If an Ace is played directly from the inventory it counts as a 1 card.  The Ace of Hearts revives one HP and is discarded.

COMBAT

After you enter a new room, draw a Face Card and set it next to your level hand.  Then draw a number card and set that next to the enemy Face Card.  The enemy’s HP are the number card + the Level card.  Then this number is doubled if the suit of the enemy Face Card matches the current room.

On level 6, you’re in the 4 of spades room and draw a Jack of Spades enemy Face Card.  Then you draw an 8 card for the HP.  8+6×2=28.

Draw five cards from the number deck and place them face down in a stack for your enemies combat cards. Choose a card from your hand and play it, laying it face up on the playing surface, then turn over the top card from the enemy’s combat stack. High card wins.

If you win, your enemy loses HP equal to your card with modifiers.

If you lose, you lose a HP.  Cover up one heart on the Heart card in your inventory.  You may now hold one less card.  (There’s usually a descriptive card in a pack, I use this face down to cover up my lost HP).

When the enemy is defeated, draw a card from the number deck and add it to your inventory if possible.

If either you or your enemy runs out of cards during combat, reload to your current limit.  Always reload your enemy to 5.

Think of combat as a mini-game of war except your winning attack also deals damage.

ACES IN COMBAT

ACE of SPADES – Full shield against one card or attack.

ACE of DIAMONDS – Allows discarding and redrawing cards up to full hand.

ACE of HEARTS – Restores 1 (one) HP. Play this card at any time.

ACE of CLUBS – Allows application of additional cards in a single attack up to the full hand. Then redraw to fill hand.

Now for the bad news… the cards have the same powers when they appear in the enemies combat cycle.

ACE of DIAMONDS – Automatically discard the enemy’s hand and redraw five cards.

ACE of CLUBS – Play the enemy’s full hand in a single attack and refill hand after, if this is the final card in their combat cycle, draw five and play them all.  Then redraw five more.

ACE of HEARTS – Revives the enemy to full HP and blocks a single combat round.  Discard your card with the Ace and proceed.

ACE of SPADES – Full shield against one card or attack.

FLEEING COMBAT

You may wish to flee combat to avoid death or damage from an unbeatable foe.

To flee you must play a spade card either from your hand or from your inventory against an enemy’s combat card.  If you lose, take a hit and move to the room of your choice.  You may only move to revealed rooms. If you win, move without losing a HP.

Discard the enemy’s combat cards and the door cards from the room you fled.  Set new door cards for the current room if any empty sides remain.

Place the face card and HP card for the enemy you evaded into the room you fled.  Upon re-entering the room, the enemy has regained full health.

You may now discard cards from your hand equal to the rank of the room you are now in as long as no enemy is present.  Otherwise, fill your hand to your current limit and combat the enemy.

THE BLACK JOKER

The Black Joker, Blackie, appears whenever the rank of the number card shuffled into the Face Deck matches the rank of the current level card, OR the rank of the current room number matches the current level card.  In the second case, combat an enemy before confronting the Black Joker.  If you draw a new level card, the Black Joker may or may not be teleported with you.  See rules under Chasing Blackie below.

He has 52 HP.

His hand is equal to your current potential hand regardless of any HP you have lost.

He is trickster, preferring to run and hide than to stand and fight.  Any time his combat card is lower than yours he evades to an adjacent room of the same suit as the current room.  If no adjacent room of the same suit exist, he escapes through a door of the same suit as the current room.  If either condition exists, he takes the damage equal to your winning card with any modifiers.  The Black Joker may not evade into a room from which he has already fled.

After the Black Joker takes damage, reset all the locks on the doors of the current room.  Blackie will attempt to flee the next time he loses combat.  But once you have found Blackie he may not escape to another level of the maze.

When the Black Joker evades to a new room, he locks the door behind him.  Set a door card between the two rooms. You must unlock the door before continuing to battle Blackie. Discard Blackie’s full hand and redraw to full capacity.

Blackie’s HP are never restored. If he draws the Ace of Hearts, it restores a single HP.

CHASING BLACKIE

If you chase Blackie into a new room, you must first combat any enemy face cards first.  It is then also possible that you could be teleported to a new level.  Look through Blackie’s current hand.  If he has a Spade of greater value than the new level card, he is not teleported with you.  Otherwise, Blackie moves to the new level as well.  But you must deal with the new enemies before dealing with Blackie.

LOSING CONDITIONS

There are three ways to lose.

  1. HP = 0
  2. Get trapped in the Maze without a way to continue searching.
  3. Search the entire Maze without killing the Black Joker.  If your Level hand is completely flush, meaning you have one card of each rank, and you draw the number card from the Face Deck, you exit the maze and lose.

WINNING CONDITIONS

  1. Kill the Black Joker.

OPTIONAL RULE FOR ROYAL COMBATANTS

If you notice that it hardly matters if you kill a King, Queen, or Jack without differentiation, and that bothers you.  You can add automatic modifiers for each.

  1. Kings +1 for all even results.
  2. Queens +1 for all odd results.
  3. Jacks +1 for all 10 cards.

Blackie’s Maze

May 16th, 2012 by

I’m writing a lot these days.  I’m also doing some game design on the side.  Fun stuff.  It works the brain in a different way, and I’m finding it enjoyable.  As I spent a lot of time on the train last semester, I began writing a solitaire card game.  I’m not generally a card game player.  I like Dungeon Games…  I was a kid in the 70′s. Nuf said.  So I thought I’d try to design a dungeon crawl card game.  No dice.  Just you and a deck of ordinary cards.

I got it to a point where it’s playable.  So I am entering it into a game design contest for solitaire games hosted by BoardGameGeek.com.

Here are a few pictures I took of the card game.  They’re needed for the contest.

The Red Joker entering the maze

 

Meeting the Black Joker in the 8 of Spades room.

 

Fratricide.

I set out to make a dungeon crawl using only a deck of cards.  Blackie’s Maze is the result.  Numbers cards represent Rooms, Doors, Levels, the player’s inventory, HPs as well as the mechanism for combat against the black Face Cards.  I also made miniatures using the Jokers from my deck to make character location.  There’s nothing but a normal deck of cards used… and optional tab-style miniature stands if you want to stand up your joker cards, which makes the game visually more interesting.

 

You play the Red Joker who has set up to kill his evil twin, the Black Joker.

The rules are currently about 8 pages long, but not densely written.  It’s rule heavy for a card game but light for a miniature dungeon crawl.  Character is simply HP and inventory.  There are no other challenges other than combating minions, unlocking doors, and killing the Black Joker, which are all done my managing the cards.

The down side is there is a lot of reshuffling of the number cards.  I’ve considered adding a second deck but haven’t tried it yet. I’m not sure what that would do to the balance or imbalance of the game which may be part of its charm.  When you see all the aces laid out as dungeon rooms, you know you won’t be able to use them in combat until you reach the next level.  So the limited resources adds tension.

I’ll post more about this as it progresses.  At some point, I’ll post the rules here as long as it doesn’t make me ineligible for the contest.  I’m not really interested in winning anything.  I’m just after the feedback and interaction with other like-minded gamers.

 

 

 

 

 

 

 

 

 

 

 

 

 

Blob Together – Celebrating Sea Blobs and Theodore Carter’s Writings

April 9th, 2012 by

We, meaning me, here at The ABSURD Circle are engaged in many absurd activities. Like hand painting game tiles and rewriting obscure game rules to advertise a small press book of collected short stories of an unknown author to a micro-audience… and having a blast while doing it… and thinking this is highly productive as well… while imagining that a grass roots movement may spring up around the best writer I’ve been reading and critiquing for the past ten years.  Whew!

Labor of Love you say?  ABSURD Obsession?  Complete waste of brain power and time?  Pursuit of expression of the indomitable human spirit?  Art?  All of the above?  Sure.

Anyway, here is the game I rewrote and redesigned that was inspired by my favorite writer’s book.  The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.

 

The Rules

Blob Together

Gelatinous and Loving It!

A solitaire puzzle for 1 or cooperative game for the whole family. Based on Micropul a game by Jean-Francois Lassonde and inspired by the short story collection The Life Story of a Chilean Sea Blob and Other Matters of Importance by Theodore Carter.

Contents

48 unique tiles

Goal

The Chilean Sea Blobs have been splattered into pieces and you have to help them get put back together.  Try to form the largest blobs possible in a single color – even if it has two faces!

Each tile has at least one sea blob section on it.  Connect the sea blob pieces to other sea blob pieces on tiles already in play.  There are two rules.

  1. Any new tile that you lay must attach to the rest of the tiles already in play.  Tiles may only be placed by matching blob colors together.
  2. The sea blobs like each other, but they don’t want to mix up their colors.  So the purple and green sea blobs may never touch.

Starting The Game

Find the start tile.  Half of the tile is covered by a purple sea blob, and the other half in green sea blob.

Shuffle all the tiles and lay them face down on the table.  Each player receives 6 tiles.

Each player takes a turn laying a tile. For every tile you lay you may draw one tile.

The game ends when all the tiles are played.

Scoring

To score each blob must have at least one face and be close, meaning that no part of the blob is open to the table or, in other words, it must be surrounded by white tile.

Count the corners of each tile within each completed sea blob (Face Tiles are worth 5 points).  That’s your score.

Note that it is possible to make two, two-faced blobs and include each blob section in the blobs.  If you can manage that… take a picture!

The Tiles: Sea Blob Game Kids and the Tile Backs Blob Together Tile Backs

 

 

 

Ceramic Sea Blob Invasion Imminent

March 30th, 2012 by

My friend’s publicity stunt for his book “The Life Story of a Chilean Sea Blob and Other Matters of Importance”  got some ink.  Check it out.

http://www.nbcwashington.com/the-scene/events/Ceramic-Sea-Blob-Invasion-Imminent-144628335.html

 

“Theodore Carter is a silly leaping gnome who dates zombies, practices voodoo, and walks on water, at least when not giggling while making you left-handed, or burning your eyebrows off. Think Roald Dahl as rewired by T.C. Boyle. This first collection of stories is a genre-bending mutant’s bible of gross-out jokes and yucks. You will love it.”
-RICHARD PEABODY, editor, Gargoyle Magazine

And check out the Blob shop at http://www.theodorecarter.com/

Wan Lu Yuan

February 12th, 2012 by

It rained again today in Wan Lu Yuan.

Water pooled in low areas of the walking paths.

No lovers sat, arms wrapped about each other,

On the benches overlooking the bay bridge.

Not a single couple clung to each other

Under the Dragon Tree.

No one kissed on the grassy lanes,

Hands cupping cheeks, shoulders.

 

I walk alone, fingers curled into palms

Plunged deep into jacket pockets

Instead of intertwined or held in comparison

Palm to palm, fingertip to fingertip,

While sly smiles speak words

Like ‘matching’ and ‘comfortable.’

 

Where are your lovers, Wan Lu Yuan?

Are they sitting somewhere warm

Still smiling over hot drinks,

Steam misting up into their long and forward gazes?

Or have they requested separation from each other,

Solitude,

Time to ponder or to forget Wan Lu Yuan,

Both waiting for the other to reach out first for reconciliation?

Or have they simply postponed,

Hoping for a better time,

Saying, no we shall not take a walk

Through Wan Lu Yuan in such weather?

 

The rain cools to a mist though thick,

Soaking, and cold.

My shoulders hunch,

Pushing my upturned collar

Over my ears.

I cannot shake this chill.

Happy New Year From China

January 23rd, 2012 by

Wow 2012! This year seems to hold a lot of promise. The beginning of a new era for humanity, which also indicates the end of an era for humanity, according to the Mayans, the year of the dragon for China, a year of prosperity and good fortune, and for me personally a year of accomplishing life goals. We moved into our apartment in Sanya… Pictures at some point, I will publish my first novel online, and I will launch a full on writing career one way or another…

I have discovered a love/hate relationship with Chinese new year. I hate it because there is so much going on, the kid is off from school, the city in which I live becomes clogged with mainlanders, and I often cannot find the time to write. This year that distressed me because my new year resolution was to write everyday and I blew it for three days! I tried getting up super early to write, but no matter how early I got up, Hunter got up too. I tried staying up late to write, but no matter how much coffee I drank I ended up face down in the notebook! But now, here comes another new year like a second chase at making the resolution work!

Postcards – Creative Writing Assignment

October 10th, 2011 by

In my creative writing course, I asked my students to think about setting by writing a postcard.  A few of them impressed me, so I thought I’d share.

The last one is mine… and it’s far from the best one!  E.T. speaks French?! Who knew?  I’m looking forward to more fun, and creative assignments with this class!

Reading Journal Example for my Students

September 14th, 2011 by

A Republican wins a New York House Seat!

This news shook me.  How could this happen?  Did Yahoo! News get this wrong?  Nope, it came from Reuters.  Amazing!

http://news.yahoo.com/republican-wins-york-democratic-stronghold-044027938.html

The voting district includes parts of Brooklyn and Queens?  I’ve been to this area before.  It’s a democratic stronghold.  I remember being in Southampton when W. won his first election before I moved to Washington, and the people in this area wanted to riot over dangling chads and tattoo the word “Disinfranchized” on their foreheads.  A dark cloud settled over New York as Bush took office.

It’s not even four years yet since their “Golden Boy” Obama took office.  The article says Republican Turner, the winner, called the victory a “repudiation” of Obama. Meaning that the people of New York refuse to be associated with the President they elected.  Considering the fact, according to Reuters, that this district has voted democratic in every election since the 1920′s, that’s a major slap in the face.

One note about the article itself and the difficulties of being a journalist in the high-speed, high-demand internet age.  Edith Honan, the writer, missed spelled a simple word–”loud” as “laud.”  Opps!  The mistake stuck out all the more because it was “laud and clear.”  I’m sure Edith and Reuters are embarrassed, being professionals, but what can they do?  The mistake is out there.

Jeremy, ###, classes 0901 – 04

Journalism Reading Course Syllabus

September 13th, 2011 by

Journalism Reading

A course in American Print News

The objective of this course, according to the author of the book we have been given, is to learn something of the art of journalistic writing in the English language.  The textbook, written by a newspaper reporter, focuses on newspaper writing.  However, in the United States, the newspaper business is passing away.  Newspapers don’t belong in a museum just yet, but we are rapidly advancing toward that day.  So the Chinese student of English may never actually get to read real-live hold-it-in-your-hands American newspapers.  So this class will focus instead on blogs and their role in current media.

Instructor

Jeremy Trylch

136.9896.3449

trylch@yahoo.com

jeremytrylch.com/blog

Course Requirements

This is a reading course, so students are required to read.  Reading will be done in and out of the classroom.  All students will read selected assigned articles from the required textbook as well as online blogs.  A list of blogs is supplied in the further reading section of this syllabus.

Students are required to keep a reading journal.  Each week the student will write a “blog style” article pondering their reading assignments.  These articles are to appear online.  Each student will keep an online blog of their reading assignment.  Yes! This means you will write 100-300 word responses to the articles you read and their relationship to the class discussion.

All writing must be done in English, posted online somewhere accessible, and should contain links to the online articles referred to.  Each student will email their URLs to the class monitor each week, who will then compile the links from the entire class into a single email and email it to me. These emails must reach me the day before class.  That means I need to have an email from the class monitor every Tuesday containing links to your online posts.  This is your homework assignment for the entire course.

In the case of internet failure, all reading journals must be typed, printed out, and handed into the monitor who will then hand them into me at the beginning of class.  Let’s hope the Internet does not fail us!

Grading

There are seven weeks of reading assignments.  Students are required to write seven reading journals.  You will be graded on your best five, your top grade will count toward your final examine grade.

You will be graded on the thoughtfulness of your journal entries and your command of the English language.  You will be graded on the presentation of your ideas, and yes! Grammar Counts!

Reading Assignments

Topics, Due Dates, and Textbook Reading Assignments

1. Blog journalism – In-class reading of blogs

2. News and Politics — Sept. 20 — 147-149

3. Health and Fitness — Sept. 27 — 246

4. Business & technology — Oct. 4  – 202-204

5. Fashion — Oct. 11 — 164-170

6. Entertainment — Oct. 18 — 265 or 205

7. Humor — Oct. 25 — 236

8. Green Living — Nov. 1 — 262

Further Reading by Topics with links to suggested online blogs.

News and Politics

http://www.huffingtonpost.com/

http://www.huffingtonpost.com/the-blog/

http://www.washingtonpost.com/

http://www.thedailybeast.com/

Health and Fitness

http://www.onlinedegrees.org/top-100-health-and-fitness-blogs/

http://www.fitnesshealthzone.com/

http://www.glamour.com/health-fitness/blogs/vitamin-g

Business & Technology

http://www.informationweek.com/

http://technorati.com/blogs/directory/technology/

Fashion

http://www.fashionweekdaily.com/

http://www.stylelist.com/news/stylelist-fashion-week/

http://www.gq.com/

http://www.askmen.com/fashion/fashiontip/

http://www.fashionrenegade.com/

Entertainment

http://boingboing.net/

http://www.hollywoodreporter.com/

Humor

http://www.theonion.com/

http://thebloggess.com/

http://www.cracked.com/

Green Living

http://www.blogs.com/topten/10-popular-simple-green-living-blogs/

http://noimpactman.typepad.com/blog/

http://greenupgrader.com/

Trudering Outing

August 10th, 2011 by

The weather has been very strange in Munich.  At one point it’s summer and sunny, to warm even for a jacket.  The next minute it’ll rain and be cool.  So we opted for McDonald’s for breakfast so the kids to play in the indoor play area.  They didn’t seem to mind.

Then Hunter and I braved walk to the nearby village of Trudering.  It’s name comes from the fact that the town was built around a monastery of nuns who lived after the example of Saint Gertrude.  Perhaps they called her Trudy for short?   The village is very quaint.  It reminded me of Frankenmuth in Michigan in style–but without the forced quaintness for commercial reasons.

I was surprised he let me take this picture.  He was very protective of that flower.  He even got mad at me when I didn’t put it in water after we returned to our host’s home.

This is a typical home for the area we’re staying in…. I grabbed this shot on the walk back.  I noted the steep slope of the all the rooftops and the presence of a snow rail just above the gutter.

The professor potted the flowers we brought home from Trudering in his mother’s vase, and I set the gnomes about to guard it.  Unfortunately the gnomes were mounted on stands of chocolate bars and were overwhelmed by greedy children.  Though the gnomes were taken out, the flowers and pot survived the assault.

And then came a hail storm!  I’m glad Hunter and I had made it back well before that.  I was told by our hostess that it actually snowed in Munich!

Nymphenburg Castle

August 8th, 2011 by

The day started out with Prof. Helle finishing the berry juice from the berries we picked the day before. He strained it and bottled it in a wine bottle… beautiful!

We got in the car and drove through Munich University Campus on our way.  And I, I fell in love.

We drove less than an hour to the castle located near the center of Munich.  I’m told it was built after the French and Bavarian Styles.  And royalty still has a residence here.

This was only the small rear face of the castle.  The castle sprawls through beautiful gardens and there are several smaller (mansion size) building for VIP guests.

I was impressed with the amount of paintings of beautiful young women decorating the interior of the castle.  I’m told the king appreciated the beauty of women and had them specially painted.  It’s good to be king!  I made a joke that was why the castle was named Nymphenburg… Nymph meaning a beautiful young woman… But the Professor tells me that the word nymph in German means only a mythical fairy…. that worked for me too.

Food, Glorious Food!

August 7th, 2011 by

I’ve had two major culture shocks since arriving in Germany.  One, Bavaria looks a lot like the areas in Michigan where the Bavarians settled.  Maybe there’s a correlation.  Two, THE FOOD!  OMG! After two and half years eating rice and veggies, I’m finally eating MEAT!  not to mention the liquified bread commonly known as BEER!

Yesterday, the weather broke and Hunter and I were privileged enough to cut the blackberries, raspberries, and Boysenberries in the Helle garden.  There are some great pictures of Prof. Helle with Hunter.

And then there was a BBQ with a ton of MEAT!

And that's not half of it!

Today, the Professor and I were able to sink our teeth into the manuscript.  For me it is an awesome experience to collaborate with such a brilliant sociologist.  And it’s amazing what happens when we work together.  Okay, the ideas are all his but some of the sentence structures and commas are mine!  Anyway, after an exciting morning of revision we headed back to the Lindengarden for lunch… and what do you think I ate?  Yep, you guessed it, MEAT!

Meat and mustard on a bed of Sauerkraut.  I haven’t eaten sauerkraut since I left Michigan. And I’ve never eaten sauerkraut since good.  We had a blueberry pancake for desert, but I didn’t recognize it as a pan cake other than the fact that it was actually served in a pan.  I’ll have to plan a trip to Frankenmuth to get “authentic” German pancakes!

Jet Lagged

August 6th, 2011 by

The first couple of days Hunter and I spent in Germany were marked with very early bedtimes and very early mornings.  Our bodies thought we were still in China.  But we still made it out to the LindenGarten for Lunch.

Schnitzel and Fries

But day three we were determined to beat the jet lag… we spent the entire day out with our friends.  Rain dampened our choices so we did what any tourist would do… we went to the mall where we discovered a Lego store before sitting down to a sweet brunch.

Then the weather mostly cleared and we headed to a petting zoo…

Then we returned to our host’s home for Dinner, Play, Music, and Television.

Kind of like teenagers...

Summer Reading List–Scott Phillips, Scott Phillips

June 29th, 2011 by

I have to say I haven’t felt this excited about a new reading list in a long while. Scott Phillips has two new books….  And they’re ebooks!  That’s perfect for me because it’s hard as hell to get new books in English in China.  I’m as giddy as a crack junkie.  Hook me up.

But I did pause long enough to write this post so you could get hooked up.  I’m a bro like that.

So here’s the fix.

Phillips books are Rum, Sodomy, and False Eyelashes, (that’s got a nice ring to it, don’t it?) and Rut.

And here’s his blog if you haven’t been reading it…. Pocketful of Ginch.

From the looks of it there are a number of good reads on that website to add to your summer reading list as well.

Snoopy by Popular Demand

June 4th, 2011 by

There’s been a bit of talk going around campus about the “new” game… Snoopy vs. the Red Baron.  And since several students have expressed interest in playing the “new” game, I thought it might be good to post the rule book and some pictures for those interested in giving it a go.

First a few pictures to give you the idea.

Me at work.

Smoking Allied Planes--both of which are mine!

Snoopy in action

Another Snoopy pic... Amelia must've been taking the pictures!

Enemy fighters at 12 o'clock!

See, Amelia really likes Snoopy.

Fokker VII with color design by Hunter

You can tell this plane is going very fast by the stress on the upper wing.

And now for the rule book.

Historical Background:

During World War I the airplane became an important weapon of war. At the start of the war the planes were unarmed and were used for scouting. Soon the pilots were taking weapons with them on their flights. These early efforts were crude, but Dutch inventor Anthony Fokker eventually succeeded in synchronizing a machine gun with an engine so the weapon could fire through the propeller. This led to the “Fokker scourge” as the Germans used the new invention to dominate the skies. The Allies soon followed suit and battled the Germans for control of the skies. Successful “aces”, like the Red Baron, were lionized by the press and became living legends. By the end of the war the airplane’s role in combat had expanded to include reconnaissance, artillery spotting, trench strafing, and bombing.

Rules

Each Student gets:

1 airplane token

1 maneuver sheet (and pencil with eraser)

The Board: The game is played on a 4′ x 6′ mat with a 5″ hex pattern.  At least 5 (five) six-sided dice (d6) are needed.

Maneuver Sheet: Each student gets a maneuver sheet from which he can choose his moves for the turn. The sheet names each maneuver, illustrates how to move the plane, and describes it in words.

Deployment: The Germans and Allies start on any whole hex facing each other but at least 6 Hexes from an enemy plane. Planes should be positioned so the nose of the plane points at a hex side, NOT a hex corner.

Sequence of Play: 1. Choose three moves from the Maneuver Sheet.
2. Play the first move.
3. Resolve shooting.
4. Play the second move. 
5. Resolve shooting.
6. Play the third move. 7. Resolve shooting.

Choose Moves: At the start of the turn each pilot must select three maneuvers from his/her maneuver sheet. Note that maneuvers on the top row maybe used multiple times during a turn, while maneuvers on the bottom row may not be used more than once each per turn. However, the pilot may choose all three maneuvers from the bottom row, but any one maneuver may only be used once. The pilot should try to anticipate the maneuvers of his opponents and plan accordingly. At the start of each new turn the three maneuvers will be erased and new ones chosen.

WW1 Aerial Maneuver Sheet

Move Planes: Each turn has three rounds of movement. When all players are ready, everyone reveals their first maneuver. Each player moves his plane as indicated on his/her sheet. All moves take place at the same time. Planes should always end their move facing a hex side. This procedure is repeated for the second and third maneuvers after shooting is resolved.

Planes in the Same Hex: Sometimes two planes will end up in the same hex. Planes in the same hex MAY NOT shoot at each other, they are assumed to be flying at different altitudes. Do your best to put both planes in the hex without losing track of which way they are facing. The problem will resolve itself when the planes make their next move.

Resolve Shooting: Planes may ONLY fire at enemy planes that are in the line of hexes directly in front of their nose, they may not fire off to the sides or at an angle. Pilots must fire at the nearest enemy plane, and may ignore any friendly planes that are in the line of fire. If the target is one hex away the pilot rolls five dice, two hexes away roll four dice, and so on. Targets six or more hexes away are out of range. Hits are scored on rolls of 4-6. The target puts a check mark in  one circle on the Damage section of their Maneuver Sheet for each hit received. When a plane has taken six hits it is shot down and removed from play, until then it may be flown normally. All firing is assumed to take place at the same time.

Range 1 2 3 4 5 6+ Hits on roll of 4-6
Dice 5 4 3 2 1 0

Crash Landings: When a plane is shot down the pilot may be able to survive by landing the plane safely. Roll one die – on a roll of 1-4 the pilot survives, on a roll of 5 or 6 the pilot is KIA (Killed in Action). If a student’s pilot is KIA they lose all their victories and must start over again with a new airplane. However, the student must switch teams.

Victories: The pilot that shoots down an enemy plane is credited with a victory. If two planes hit a target on the turn it is shot down the victory is awarded to the player doing the most damage. If both players inflicted equal damage they each roll a die, high roll gets the victory (re-roll ties).

Aces: When a pilot gets 5 victories they become an ace. Ten victories is a double ace. When a pilot becomes an ace they get to throw one extra die each time they fire at an enemy plane.

Leaving the Board: If a pilot’s plane has received 4 or more damage points he/she may escape combat by flying off the map. If he/she succeeds in getting off the map all his damage points are restored and he/she may return to combat at the start of the next turn.

Returning to Combat: A pilot that has survived being shot down or left the map voluntarily may return to combat at the start of the next turn. Their plane will start the turn undamaged. They must place their plane on any whole hex on any edge of the mat that is at least six hexes from the nearest enemy plane. This is to prevent them from flying in right behind an opponent. The hex where they start should be indicated to the other pilots before they select their maneuver cards for that turn.

Altitude: Altitude is measured 1 – 10 and is represented by various length rods (chopsticks) each altitude level is approximately 2 inches in height.

Climbing and Descending: At the beginning of every move a pilot may choose to change altitude either 1 or 2 levels.  Changing the length of the rod does this.  Changing altitude by one level is considered a shallow climb or descent.  Changing altitude by two levels is considered a steep climb or steep dive.

Altitude and Shooting: A pilot may shoot at any plane in range and at any altitude.  Shooting at planes that are at 1 altitude level above, the same altitude, or one level below gives no advantage or disadvantage while shooting.  However, if the target is above or below, the attacker must change his altitude at the beginning of the next move.  Shooting at targets that are 2 or more levels below adds 1 on the attack roll, meaning the attacker may roll one more dice than usual depending on the range.  And the attacker must change his altitude 2 levels down at the beginning of the next maneuver.  Shooting at targets that are 2 or more levels above subtracts 1 from the attack roll, meaning the attacker must roll one less dice than usual depending on the range.  And the attacker must change his altitude 2 levels up at the beginning of the next maneuver.

Collision: two planes entering the same hex at the same altitude have a chance of colliding in mid-air.  Two pilots roll to d6 dice.  If the results add up to the same number the planes collide, and the pilot each roll a single d6 to determine how much damage is done to their plane.

Zeppelin Variation: Zeppelins were used by the Germans for extensive bombing campaigns in England.  In this scenario, Zeppelins fly through the map on their way to England.  The allied planes must try to shoot them down, while the German planes must attempt to protect them.  The Zeppelins move forward one space per maneuver.  They may shoot in any direction up to 2 spaces and always roll two attach dice. They take 20 points of damage to destroy.  However, whenever they are fired upon, the attacking pilot must roll a fire die (a smoke colored dice will be provided).  If the attacker rolls a 6 on the fire die, the Zeppelin catches fire and takes 5 points of damage per maneuver until destroyed.

Credit where Credit is Due: These rules were compiled and adapted from Matt Fritz and Pete Pellegrino and their Fast Play Rules for Students with inspiration from the advanced game rules of Blue Max and Canvas Eagles.  Students wishing for a more realistic simulation are encouraged to download the free rule book from this website.

Amelia Mother of Monsters

June 4th, 2011 by

I’m sorry about the skip week.  I was caught up developing another game for the guild players.  Snoopy vs The Red Baron.  Though it didn’t fly during our English Platform, the revised version flew splendidly for a select group of interested students.  Here’s a few pics courtesy of Amelia.

Building all those planes and figuring out the mat and stands consumed all my brain space for the last week.  I’m sorry I didn’t report on Angela’s dramatic reclamation of the Wiz War Throne.  But she had it, again, but only for a single week.  This past Thursday Angela met her doom.

If you’ve seen the film Beowulf, or if you’ve read the old English text, you’ll know who Grendel’s Mother is.  She loved her son Grendel though he was a murderous monster.  And we have had just such a soul in our guild the entire semester.  Every time she’s played the game, she’s looked for her “Little boy”–the Big Black Bat.  And even when other wizards controlled monsters, she always spoke of them affectionately.  Never has another wizard had such love for all created creatures.

And this week, they proved their love for her.

Amelia’s creature minions relentlessly attacked Angela’s wizard as she tried to abscond with Amelia’s treasure.  Throughout the game Angela’s laments could be heard over the din of the other game table… as could Amelia’s coos for her lovely beasts.  In the end, Angela succumbed to their beatings, and Amelia arose Mistress Wizard, Mother of Monsters.

Amelia with her pets and a freshly bathed Mr. Bill.

Michael the Conqueror

May 23rd, 2011 by

Michael has final risen above his ill fated attempts at dungeon domination and CONQUERED!!!

Michael prevailed against another long term challenger to the throne, Amelia.

They both won a game on Wiz War Wednesday against long term champion Rick who wished to regain this title.  Both Michael and Amelia’s dedication to the game of late gave them a daunting advantage that even Rick’s four week’s at the top magical spot could not match.

Amelia beat Rick by her cunning advantage of having a card that would not allow her to be killed.  While Rick’s whole strategy was to forego the treasure and eliminate the competition.  Amelia simply ignored all the damage she was taking and focused on taking the treasures and running home.  Her strategy was a solid one.

On Thursday, Amelia had a similar situation.  She held the Soulstone, a magic stone that would not allow her last three life points to be taken by magical damage.  The fatal flaw of the stone was that it did not protect her against physical damage.  And that’s how Michael conquered her.  He found a large rock and pelted her to death with it, winning the game and the coveted Grand Wizard title along with the company of Magical Mr. Bill.

Congrats Mr. Wizard Michael.  You deserve it.  You’ve demonstrated mastery of the cards, and it shows during game time.

Let Michael’s story be a lesson to all guild members.  Long his path has been.  He has faced every trap in the deck.  He has been eliminated by losing his treasures, brutally stabbed to death, levitated, and lost critical turns to lightning blasts.  But he has prevailed by his knowledge of the cards.  And knowledge of the cards is the beginning of victory.

Wiz War Gone Wild

May 13th, 2011 by

After two weeks as Grand Wizard, Mistress Wizard Angela the First relinquishes her scepter.  But as fate would have it, the wizard to whom she gave Mr. Bill did not legitimately win.

Michael was within 3 steps of winning when Amelia forced all players to draw new cards and she came up with a Vortex, which she teleported into the space next to Michael.  He was sucked in and was forced to drop his treasure, giving her enough time to get in Line Of Sight and zap him with a lightning bolt, causing him to lose one turn.  Then if that wasn’t enough, she levitated him so he couldn’t move.

At that point, I had to exit the dungeon.  Mistress Wizard elected to keep the game running.  As fate would have it, a dispute arose, and Mistress Wizard made a ruling which caused her to loss her crown.

And the scepter (Mr. Bill) has passed to Amelia.  However, after hearing how the game played out, I have ruled a draw.

So Amelia, who now holds Mr. Bill, as been ruled the Steward of the scepter.  And we are currently without a Grand Wizard.

Calling all wizard.  A tournament to find a new Grand Wizard begins on Wiz War Wednesday, matches begin a 1pm and will end no later than 4:30pm.  All winners will qualify for the championship match to be held on Thursday beginning no later than 1pm and ending no later than 3pm.

Will you be the next Grand Wizard?

Angela the First

May 3rd, 2011 by

The Grand Wizard has fallen!  A new power has risen!  Angela by a twist of fate has defeated Rick for the top position, securing her place in Sanya Wiz War history as the first female Grand Wizard!

But enough of me…  Let’s hear from our Mistress Wizard Angela.

I am very happy to talk about the game I won.

During a nearly two hour game, Rick, Mike, and I were all confident we’d each win the game. At first, Rick, and Mike fought with each other. So I had time to grab a treasure. After I got one, I was so lucky to draw a wonderful card that I could control Rick one turn.  I used his number card, so my treasure was far away from his wizard. Moreover, I drew many useful cards and duly used them.

The consequence was beyond all of our expectation–Mike took the treasure he won and put it down in my homebase, he just wanted to go through my homebase, but it was his mistake and I caught the opportunity and won finally!

Yours, Mistress Wizard

And here are a few pictures from the day, including shots of Nancy and Gill.  Don’t they look happy for their friend?!

Snap! goes the Trap! Swoosh goes the Treasures

April 25th, 2011 by

This post is a week behind because of connectivity issues with the email.  But Michael has such an incredible Wiz War story to tell, I thought it was worth it to still post it.

Here’s Michael’s post…

Wednesday, I had a very exciting game with Tony, Rick and June.  June was the winner of the first game.  Tony and I had no attack cards to use against her. So, we just watched as she won.

The second game was a big game between Tony, Rick and me—thankfully June had left for something. There were two magic stones in my first hand—a stink stone and speed stone.

After that I got the “Public Funds” card, which removes personal ownership of all the treasures on the board.  It tipped the balance in my favor.  But I held onto it, waiting for the right moment to play it.

But, Tony took a treasure quickly and was going for another. It looked like he was gonna win in the next turn. Then I stepped on his home base. I had the stink stone, which meant he could not enter the space or put the treasure there to win. Lol! And I cast a double-fireball to attack him. But he used counteraction card. The damage became his life point. Oh no!

I carried his treasure and run for my home base. I moved really fast with my speed stone. But they were not just going to let me win. They attacked me together. I had no counteraction blue cards. My life points decreased so fast.

When I only had 4 points and two more turns to the win, Bang! Tony teleported to me and stabbed my heart with a dagger. I was dead. Then my all cards belonged to Tony. He had the public treasure. And Rick didn`t have enough time to stop Tony. Finally, Tony won the game.

I hate that goddamn dagger!

Thursday, was trap day! I played a game with Teddy and Isabel. Tony and June had a chance to challenge Mr. Wizard.  I was still seething over not being at that table because Tony had killed me the day before.  But I decided to focus on the game at hand.

Then I drew two traps when I finished my first turn. Then I redraw two cards. Another trap! I couldn’t move. Each of my opponents picked up my one treasures. Of course, I wouldn’t let them do that. Then, the 4, 5, 6 trap came to me. They put my treasure on their home bases. And I died.

I died twice in two days!

What’s worse is I really shuffled those cards at the beginning! Really! really. . .

I’m happy to report that last week Michael’s luck changed and he finally won a game and was awarded the opportunity to face Mr. Wizard along with Isabel.  But, alas, both Michael’s treasures were dunked early in that match, and once again he was eliminated.

Note from Mr. Wizard

April 22nd, 2011 by

This week Mr. Wizard was met in the dungeon by Michael and Isabel.  Alas, they could not unseat the reigning champion Grand Wizard.  Here is a short note from the seemingly unbeatable wizard.

Ladies and gentlemen of the Dungeon Club,

Be strong, smart and aggressive.

I, Mr. Wizard, have beaten all the challengers so far; however, you didn’t make me feel excited——You are too weak!

I want a real challenge!

Come on, you wizards, fight with me!

Sincerely,

Mr. Wizard. R.

Rumble in the Dungeon – Wiz War News Report

April 15th, 2011 by

Hello, young guild members.

This week many of you, especially the sophomore English majors, take a major national examine, which is meant to evaluate your language skills.  But while most of you were studying for one test, some members of our guild faced a great and terrible test, a rumble in the dungeon.

Wednesday was a day of reckoning, a day of considerable importance… as far as Wiz Warring is concerned.  Mr. Wizard Rick was met by fellow spell casters June, Tony, and Michael.

The battles were intense, hard fought, and so exhilarating that I should have taken notes, but honestly I was so caught up in the action that I could hardly stay in my chair.  I wish I could give a blow-by-blow report.  June won by dunking two treasures.

Note the fallen Grand Wizard trophy in the foreground.

Yes, tis true, Mr. Wizard was numbered among the losers in this game.  However, it was not a title match.  Still Mr. Bill looks pretty shocked.

Then we had a new comer join us in the dungeon.  She came and watched the first game and jumped in on the second under the tutelage of Mr. Wizard.

Angela makes her move under the tutelage of the Grand Wizard.

She caught on quick and, backed by Mr. Wizard, played one of the most exciting games of Wiz War yet played in our school.

Isabel also joined in to spectate… it was really that good… like watching a movie.  Again, as so often happens in this game, Tony was mere steps away from winning when the entire game shifted against him.  Michael with his magical noxious Stinkstone stood on his home base and did not allow him to enter.  Then it seemed Michael was within two turns of winning when Angela and Tony ganged up on him.  Angela laid a telepad on the dungeon floor, which allowed Tony to teleport next to Michael and brutally eliminate Michael’s Wizard by plunging a sword in his heart.  After that, it was a race to home base with Tony coming in first.

Congratulations on the well fought victory!

The brutal, victorious Tony!

Thursday came.  The challengers June and Tony sat side-by-side across from Mr. Wizard.  The game started quietly.  A strange, mystical hush hovered over the game table.  My attentions were divided as I was dungeon master for another game played by Teddy, Michael, and last weeks challenger, Isabel.  In that game, Michael had horrible luck–he drew three trap cards in a row.  When I asked who’d shuffled the deck, he raised his hand.  And shortly he fell as Isabel and Teddy each grabbed one of his treasures and beat it home.

As I checked back on the grudge match, I found Mr. Wizard had also been hit with a trap card, taking four points of damage from a radioactive meteor.  But he didn’t seem to mind. And shortly he triumphed in repelling his challengers, retaining his title of Grand Master and his name of Mr. Wizard.

Isabel watches as Tony approaches a win. She quietly awaits her next opportunity to face Mr. Wizard...

However, across the room, a former challenger of his was making her own bid for the title.  Isabel electrified her remaining opponent forcing him to lose a turn (a lesson Mr. Wizard had taught her the hard way), and giving herself ample time to step on home.  Although she could have simply won, she did not miss the opportunity to sick her minions on her rival.  Her Ghoul and her Black Cat clawed at her shaken foe as she slipped back to her home base and won the right to challenge Mr. Wizard again next Thursday.

Mr. Tricky vs Sneaky Girl – A Wiz War Grudge Match Report

April 11th, 2011 by

The War was on–Wiz War that is, a rumble in the dungeon–as Mr. Wizard met his first challenger, Isabel.  Mr. Wizard Rick decided to try for a two out of three match.

Watching these two battle it out I started to understand how their personality traits were demonstrated in their playing style.  Rick is an Accounting major.  He is calculating, precise, and very good at managing his resources.  Isabel is quiet. And I’ve learn through watching her play that doesn’t mean she’s timid.  She’s sly and quick witted.  She loves to block passage through the dungeon.  I can imagine her giving people the cold-shoulder or the silent-treatment to great effect.  In short, it was a great match up for a game.

The first game went to Mr. Wizard.  I could see his determination was put to the test.  In the end, he blasted Isabel with a lightning bolt causing her to lose a turn.  Then he play a Speed card, which allowed him to take two turns in a row.  So with three turns, he grabbed up Isabel’s second treasure and waltz home.

The second game was nearly lost.  Isabel’s sly use of a Stumble Stick, which caused Rick to be reduced to moving only one space during his next turn, and her use of spells that blocked passage through the dungeon made it so Mr. Wizard almost couldn’t go anywhere.  While she picked locks and passed through walls using the portable hole.  But Mr. Wizard whipped out a Stone Walk card and finally got around all of Isabel’s  blockages.  Then, when she was just one move away from winning, he used a Drop Object card to make her drop his treasure.  He did a snatch and grab that would have made a petty convenience store thief envious.

I was reluctant but forced to call time as we had to get to English Platform.  So Mr. Wizard Rick retained his title as Grand Master.  But Isabel hasn’t kept quiet.  Here’s a letter she wrote after the match.

Dear Mr.Wizard,

Actually, I am not willing to call you “Dear” Mr. Wizard because you are a tricky guy.

Here’s what I want to say.  Tricky guy, don’t be happy so early!  Our game has not ended. Last time, I totally didn’t try my best to fight with you. Now, I swear, you will become the loser forever.

I analyzed our last game. I just stole your treasure and did not fight with you. It was my biggest fault, I admit.

Remember the moment I stole your second treasure?  I whacked you with my stumble stick and you couldn’t move.  You just stayed in a small square.  You were so worried but had no better way to go.  Ha ha!  You were helpless. What were you thinking?  That you could just walk up to me and attack?  You were wrong! I had 11 life points. You had no chance to kill me in so short a time.  It was a PITY that I only needed one turn, just one turn, and I would have won.  Then you got that Drop Object Card and made me drop your treasure. Then you picked it up and ran.  What kind of wizardry is that?  You’re a juggler of cards. You’re just lucky time ran out.

Tricky Mr. Wizard, I warn you–To defeat you is my duty.

Isabel, Mistress Wizard to be.

And it wouldn’t be right not to allow Mr. Wizard himself have the last word.

Dear Sneaky Girl.

“Tricky guy,” I like this nick name, but I won’t use it.  Call me, Mr. Wizard.  That’s the rule.

You’re afraid of me aren’t you?  Last time, you just ran, and tried to escape me, right?  But I have to say, wise choice.  If you had fought with me, you would’ve lost immediately.  I guess you didn’t understand the situation clearly.  Even if you could have killed me, I had a Clone Card, which could regenerate me with 7-life-points.  In words, I had 20 (13 +7) points while you just had 11 points left.

One other thing I want you to know–using Drop Object Card was part of my plan, so I felt nothing when you used your stumble stick.

Next time you’re in MY dungeon.  You better run, or I’ll do more than blast you with a light bolt and make you lose one turn.

Mr. Wizard R.

Rage in the Dungeon

April 5th, 2011 by

Letter to Poppy,

This week, when we played Wiz War, you hurt me deeply. I felt so frustrated that I couldn’t go to sleep that night.  I only had one step and I was gonna be the winner. I never felt so close to winning before. And then you, you cooperated with Jeremy and fought with me. You are all tricky guys!

At the very beginning, my strategy was successful, which made me feel optimistic. I got the apprentice card, Harry Potter, who acts like a normal wizard who helped me stop you from stealing my treasure. Unfortunately I drew three trap cards, which brought my life points down to 5. You stole one of my treasures. I may have disappointed you deeply because I used the repossession card and took my treasure back.

Then Jeremy created an illusion wall, which gave me a lot of trouble to steal his treasures. To make matters worse, I drew a trap card again, everyone had to throw all the cards in our hands away and draw some new cards. As a result, my points were reduced to 4.

Luckily I got two number cards, I was so excited. It gave me hope of win. You and Jeremy broken my dream cruelly. When I used the first number card, Jeremy got a sword and stopped me from taking his treasure back to my board. Then you set up the time bomb near me.  With my life points down to 1, I had no choice but ran away as fast as I could. Finally, I died because Jeremy gave me a power thrust.

Next time I need draw more counteraction cards to defend myself. I’ll not just focus my attention on attacking. Hey, this time I felt the feeling that was I gonna be the winner. The next moment I became the loser. You and Jeremy, I’ll combat you next time. See you next Wednesday!

Good luck!

Stefanie

Stefanie,

What can I say to you? As a sincere friend of yours, I must say you throw too much into the battle. But, but, but you’re not the wizard, you’re still alive, ok?  And I want to remind you Jeremy killed you, not me!  Just stop complaining about me. If you still insist on paying me back… ok, I’ll be there. And next time I’ll show you the real me!

Do you remember you used one card to steal the treasure I spent so much effort to get? That was quite abominable, and my time bomb caused you no harm but you always take that seriously. I’ll write it down in my book!

I think this game whet the fire of our enthusiasm. I see an instinct in us here, we’re all aggressive. Next time, the flames of war will rage through the dungeon.

God bless you and see you then.

Poppy

Wiz War – First Grand Wizard

April 5th, 2011 by

Greetings Guild members, yes you my students, players of the Sanya College Wiz War group.

In a private session Monday, a grudge match between Tony and Rick settled a week’s dispute of who would be our first Grand Wizard.  They’d battled for the position earlier in the week with a draw, each scoring by winning a game.

Due to school responsibilities they were unable to finish the fight Thursday.  So in secret, on Monday, they once again entered the stone dungeon and fought it out.

I wasn’t able to watch the entire match–I had a grudge of my own to settle.  June came along and played a warm-up game with all four of us.  As I was making my way toward a win when June rearranged the dungeon with a powerful spell.  The new layout led to her quick and decisive victory.  She was able to win even with Rick and Tony hot on her heals, seeking to destroy her.  Here are a few pics from her winning position.

As Dungeon Master and June’s teacher, I have to admit I was proud of her wizardly use of the cards and strategy.  But then again, when a student believes she can defeat the teacher that’s when the hardest lessons of all must be taught.  As June’s teacher I decided I had to take her to school, which I did… twice.  But even still, she played so well that I wasn’t able to watch the grudge matches between Rick and Tony.  As time permitted, they had decided on a 2 out of 3 series of games.  Rick took the first game.

I finished up schooling June in time to catch the end of Rick and Tony’s second game.  They’d clearly left off trying to win by absconding with each other’s treasures and went for the kill.  Rick had 9 life points left, and Tony was surviving with just 6.  Rick had a skeleton on the board that he was using to haunt and taunt Tony.  Tony’s hand was woefully lacking in useful attack spells or counteractions.  And that’s when Rick decided it was time to cash in on a Daylight Savings Time card that had stripped him of a turn earlier in the game but allowed him to take two turns in a row.  So he put his cards face down on the table, moved his skeleton to a square adjacent to Tony’s Wizard, moved his own wizard to the same square.  For two turns, he punched, and the skeleton clawed.  It was a beat down–dungeon style–something like a gang initiation.  I hadn’t seen anything like that since the “printer beat down” scene from Office Space.

After that, Rick won the Grand Wizard title, the Trophy, and the right to be called “Mr. Wizard” by all the Wiz War players. That is until Thursday, when he has to defend his title against anyone who wins this Wednesday…  that means you.

Here’s a picture of our first Grand Wizard, Rick, proudly displaying his hard won trophy known as Mr. Bill.

Congratulations Mr. Wizard.  Magical Luck to you on Thursday.

Wiz War Week 2

March 28th, 2011 by

My “American Cultural Studies” class has become an overnight success.  I had students calling me asking where and when we can play.  Maybe it’s because most teachers don’t bust out a game as a tool for learning, or maybe it’s because it’s a foreign game that these students never dreamed could exist, or maybe it’s because Wiz War is absurdly cool and they love the idea of blasting their classmates with fireballs and lightning bolts or stealing treasure, destroying walls, and creating giant bats.  Could be any or all of these things.  Here are two reports from students… and a few pictures.

I played the Wiz War this afternoon the first time, and I want to say, “I love this game!”

Wiz War is a big game, not only does it have many play cards, but it’s full of many kinds of imaginary magic spells. So it will never be boring. I made a strategic mistake at the beginning of Wiz War. I tried to get June’s treasures hastily, and I got one. The cost was I got in furious combat with June and Tony.

I lost around 6 life points. I became their chief target. Jeremy got a treasure easily during the combat time, losing almost nothing. I think it gave him a base to win the final victory. Later, we got another 8 players.

One guy impressed me because he tried every card in his hand to hurt the wizard next to his, but failed at last. It is hard to win the game, that is true, but it is also hard to do anything against the wizard next to yours—–you have 7 chances.

And Tony returned to the stone dungeon this week for another wizardly war.  He doesn’t want to talk about it, but a meteorite crashed through the dungeon ceiling and he fell in the crater.  It caused 4 points of damage and mutated his hand… luckily he could hold 8 cards with his big green paw.  I felt sorry for him, but it didn’t keep Stefanie from smashing a wall on top of him after he stole one of her treasures.

Here’s what Tony had to say.


Our journey continued with another two episodes of our Wiz War, as usual, after lunch at the office on Wednesday and Thursday. But this time was sort of distinct, as we were joined by some more participants to play the game together and JT guided us as our mentor in the game without participating in the game. And here I wanna describe a little bit more about the one on Thursday.

This time, we used six sectors instead of four. I felt pretty optimistic at the beginning of the game because I got some good cards and props in hand that enabled me to set obstacles and barriers to the other players. What baffled me was we drew very few number cards, which I considered fairly useful. If I had been able to draw some number cards, I might have been able to use them to walk more steps or do more damage or create longer lasting spells.

Actually we were about to take part in another activity later that day, so we had to finish the game before three o’clock in the afternoon. Since we each got our own items, magic stones as well as tons of props which enabled us to set barriers to the rest players, I perceived it would be a little bit tough to generate a winner. Later, Amelia was regarded as a prospective winner, because she had one treasure in her sector and the only thing she needed to do was carry the second treasure to her home base. Amelia was just three spaces away from winning when a card she drew that teleported the treasure out of her hand. The situation had been dramatically changed. Nobody was considered to win the game because of the limited time, but we did have a lot of fun in the exciting course. I guess everybody felt the same way.

Looking forward to our new journey.

And from our Amelia who nearly won…

I have to say that the game is really fantastic. I enjoyed it this afternoon. I almost won. What a pity!

Okay, I want to describe the layout of today’s game.  There are six sections in total. Each person gets one color Wizard. I didn’t want the yellow wizard because it had bad luck yesterday, so I chose the pink one even if she is ugly. But it turned out to be the right choice.

The game begins. At first, I am not able to figure it out. But I am eager to learn it. After six turns, I got so many objects, like SMELLY SOCK, A BLACK BAT, SKELETON, LARGE ROCK, DOOR-A & DOOR-B, and ROSE BUSH. I really liked my little boy—a black bat. He was so cute, especially his head. Unfortunately, my little boy died by a cursed card. It broke my heart.

On the other hand, when I got a smelly sock, I had to put it where my wizard was because that sock belonged to me?! I don’t like smelly socks! Smelly socks make me sick. But in the game, it’s okay.

Then, in order to protect my treasure, I use the large rock as a barrier, which I placed on the one side of my treasure. My wizard went to grab someone else’s treasure. And under the help of the door A-B, I took the treasure home successfully.

But when I intended to get back again with another treasure, I suddenly got a trap card, which made me drop my new treasure. I felt depressed. I almost won.

Wiz War aka “American Culture Studies”

March 21st, 2011 by

During the first week of classes June asked me to come up with an “activity” to help my office hour students study English.  I gathered from her suggestion that she wanted to try something new and exciting.  About this same time, I was working on building styrofoam castles for my son’s Lego’s guys.  And I stumbled upon Hirstarts.com which led me to the discovery of Wiz War.

I was captivated and wanted to try the game out… so I decided to try it out on my students.  Hey, they could learn in the course of having fun.  How American is that?!

I started right away to build the game.  The game is out of print so people who want to play it have to build their own set.  There are a few people who’ve posted the essentials online, and that was a great help in getting started.

I also wanted to try my hand at customizing some of the pieces as an example to my students about the uniqueness of this micro-culture… that’s my excuse for playing… and my kid thought it was awesome.

So game day finally came, and we played.  As a dutiful teacher, I assigned the students to write a short informal journal entry about the experience.  This is going to be a weekly thing, so they can see how the game play as well as their journal writing progresses.

*There’ll be more action pictures next time… we couldn’t get the session pictures off the phone this time.

This is what Tony had to say.

A few days ago Jeremy, June, a new friend Johnny and I played a fantastic game introduced by JT, called Wiz War.

The game began on a Wednesday afternoon after lunch at the lovely office with a pretty good air conditioner. Firstly, here I gotta thank JT for preparing all the materials needed in the game on his own, otherwise it would have been tough for us to deal with that elaborate stuff.

Actually, I never had an opportunity to know this brand new game before, even though it’s been actually launched for a long time. So I feel pretty excited about the game that is sort of uncommon here in China .

This game requires two to six people to play together. We can win the game by either getting treasure from our opponents while protecting our own treasures or just eliminating all the other players in wizardly battle. We got our own tiny little persons and treasure, and the cards we drew would tell us what’s next. So that’s exactly the very alluring part of the game, because we never know what actions we could take next turn. We got different types of cards, ranging from “attack” to “magic stone” (which I like very much). June was rather aggressive when it came to the game. She was keen on attacking. Moreover, Johnny had tons of “magic stone” cards in hand, which gave him lots of benefits. Not surprisingly, Johnny won the game at last. We were all happy for him, meanwhile, we were happy for ourselves, as we finally got started to get to know the new game that definitely adds more interesting elements to our life.

And from our “aggressive” girl… June.

Another big Wednesday for me. Last Wednesday I decided to begin writing.

This Wednesday, Jeremy, Tony, Johnny, and I began our “wiz war” journey.  I never dreamed that Jeremy could find such a game, or that we could communicate with each other in such a way. It was the most extraordinary afternoon I’ve spent since I have been in Sanya.

When we got into the room, Jeremy took out a big box. Wow, he prepared so many particular things, tokens and little cute toys.

We began to play, meanwhile Jeremy kept explaining the rules of the game. It sounded like he was a skillful player, however, he lost his all treasure. It was I, a newbie, who stole his Treasure Chest! Ha Ha Ha! But before I got back to my hideout, Johnny won the game by stealing both of Tony’s treasures.

I was so happy.

I thought Jeremy was shocked by my first spell because he said, “June was aggressive!” And he was a little bit confused during his turns. I am the only girl among four of us, but I was not kind in the game. O(∩_∩)O

We spent a special afternoon together that forced us to utilize our intelligence. And I know these two hours means we will have a new method to study English this semester.

And from Johnny, the Big Winner of the first match.  Johnny is a high school student who is going to study in the States in the fall, so he’s been hanging around with me, trying to pick up some extra English.  I thought I teach him a lesson in the wizard’s dungeon… but things didn’t go like I planned.

Today we played a very funny fame called “Wiz War” after lunch.  I played it with Tony, Jeremy, and June.  First, Jeremy told us the rules.  I was very difficult to understand!  Then we began.  I used a lot of number cards which allowed me to move further.  And I grabed the first treasure from Tony.  Then I drew a magic stone card.  It gave me the ability to draw an extra card from the deck each turn.  How lucky am I?!

Tony’s turn started, but he only moved.  Then June used her attack card to attack Jeremy.  But Jeremy had a card to repel it, so poor June got teleported to another part of the dungeon.  Jeremy only moved during his turn.  I thought he had something planned.

My turned came next.  I took Tony’s treasure back to my “home” and used a card for attack.  This card created a monster called “wraith” who I could move 3 spaces each turn.  It had 4 life points and could do 2 points of damage on the other player’s wizards.  It was a really good monster.

After a few turns, I snatched Tony’s second treasure.  He tried to use a spell on my to stop me, but instead he teleported me closer to home.  So I won!

Okay, that’s enough for our Wiz War blog this week.  Next week, I promise there will be more pictures.

The Great American Study Habit

February 21st, 2011 by

“Work smart, not hard.”  I heard those words over and over again in my childhood from none other than my father… Dr. Scott Trylch.  I’ve repeated them many times (mostly to myself).  But with my recent teaching experience in China the words are taking on a new significance.  And perhaps for my students I’d add a slight twist–Study smart, so you don’t have to study so hard.

Americans are not really known for being overly disciplined students.  Yet we produce a number of the world’s best universities and the lion’s share of the world’s best university students.

Currently it seems that we’re afraid of the Asian student’s ability to study endlessly, tirelessly.  But my recent experience tells me that the Asian student, for all their hard work, are not achieving the same results as their more relaxed Western counterparts.  The reason, in my mind is simple, the Asian student isn’t studying smart.  They’re studying hard, and getting mixed results.  At some point you reach a point of diminishing returns, a point where you’ve worked so much that you cannot achieve anymore.

Culturally, I think this study habit may be linked to the language.  Asian students have to memorize the characters of their written language.  There isn’t a system for figuring things out for yourself–well there is, but it’s pretty complicated and involves a lot of guessing and basic character knowledge.  My five year old, just learning to read both languages, English and Chinese, is a perfect example of this principle.  He knows the meaning of the spoken word “no” in both languages.  In written Chinese he has to be told that the character representing no, or bu, 不, means no.  There’s no way for him to figure that out.  In English, however, he knows the spoken word no, and he knows the phonic sounds of “n” and “o” and so when he sees it on the page he can figure it out for himself.  He doesn’t need me to tell him the meaning of “n. o.” and he doesn’t need to memorize it.  If he doesn’t recognize it the next time he comes across it, he simply figures it out for himself again.

Advancing this to the college level.  Asian students still work on a system of the teacher tells you and you memorize it for the test.  In the west, yes we sit through lectures where information is poured out, but how the western student ingests the information is completely different.

Here is the best system for note-taking and studying I’ve discovered so far.  It’s famous.  It’s called the Cornell Note-taking system, named after the prestigious Cornell University.  It’s simple and brilliant, but it does require you to think for yourself.  Study it and share.

And just because I love graph paper.

Study smart so you don’t have to study so hard.

The Brochure

January 4th, 2011 by

A free mini-book.

The Brochure – a Mini-book by Jeremy Trylch

Fashioning Time – Mini-book

December 29th, 2010 by

First published in Micro Flash Fiction Magazine.

Fashioning Time – a Mini-book by Jeremy Trylch

Print, perform origami, and staple.


What They Did With Jimi

December 29th, 2010 by

First published in Kiss the Sky: Fiction and Poetry Starring Jimi Hendrix.

What They Did With Jimi – a Mini-book by Jeremy Trylch

Print and perform origami.

China and its Double-edged Cyber-sword

December 10th, 2010 by

 

By Sean Noonan

A recent batch of WikiLeaks cables led Der Spiegel and The New York Times to print front-page stories on China’s cyber-espionage capabilities Dec. 4 and 5. While China’s offensive capabilities on the Internet are widely recognized, the country is discovering the other edge of the sword.

China is no doubt facing a paradox as it tries to manipulate and confront the growing capabilities of Internet users. Recent arrests of Chinese hackers and People’s Liberation Army (PLA) pronouncements suggest that China fears that its own computer experts, nationalist hackers and social media could turn against the government. While the exact cause of Beijing’s new focus on network security is unclear, it comes at a time when other countries are developing their own defenses against cyber attacks and hot topics like Stuxnet and WikiLeaks are generating new concerns about Internet security.

One of the U.S. State Department cables released by WikiLeaks focuses on the Chinese-basedcyber attack on Google’s servers that became public in January 2010. According to a State Department source mentioned in one of the cables, Li Changchun, the fifth highest-ranking member of the Communist Party of China (CPC) and head of the Party’s Propaganda Department, was concerned about the information he could find on himself through Google’s search engine. He also reportedly ordered the attack on Google. This is single-source information, and since the cables WikiLeaks released do not include the U.S. intelligence community’s actual analysis of the source, we cannot vouch for its accuracy. What it does appear to verify, however, is that Beijing is regularly debating the opportunities and threats presented by the Internet.

A Shift from Offensive Capabilities

 

On Nov. 2, the People’s Liberation Army Daily, the official paper for the PLA and the primary medium for announcing top-down policy, recommended the PLA better prepare itself for cyber threats, calling for new strategies to reduce Internet threats that are developing “at an unprecedented rate.” While the report did not detail any strategies, it quoted a PLA order issued for computer experts to focus on the issue.

The Nov. 2 PLA announcement is part of a long trend of growing network-security concerns in China. In 2009, Minister of Public Security Meng Jianzhu emphasized that the development of the Internet in China created “unprecedented challenges” in “social control and stability maintenance.” In June 2010, the State Council Information Office published a white paper on the growing threat of cyber crime and how to combat it. Clearly, these challenges have been addressed this year. The Ministry of Public Security (MPS) announced Nov. 30 that it had arrested 460 suspected hackers thought to have been involved in 180 cases so far in 2010. This is part of the MPS’ usual end-of-year announcement of statistics to promote its success. But the MPS announcement also said that cyber crime had increased 80 percent this year and seemed to blame the attacks only on hackers inside China.

These were cases mainly of producing and selling “Trojan” programs (malware that looks legitimate), organizing botnets, assisting others in carrying out denial-of-service attacks and invading government websites. The MPS also closed more than 100 websites that provided hackers with attack programs and taught them various tactics.

The PLA already has two notoriously large and capable network security units: the Seventh Bureau of the Military Intelligence Department (MID) and the Third Department of the PLA. In simple terms, the MID’s Seventh Bureau is an offensive unit, responsible for managing research institutes that develop new hacking methods, train hackers and produce new hardware and software. The PLA Third Department, defensive in nature, is the third largest signals intelligence-monitoring organization in the world. STRATFOR sources with expertise in network security believe that China’s government-sponsored hacking capabilities are the best in the world. But this perception is based in part on the fact that China demonstrates these capabilities quite often. The United States, on the other hand, is much more restrained in exercising its offensive cyber capabilities and is not inclined to do so until there is a dire and immediate need, such as war.

Piracy Vulnerability

 

The details of China’s escalating effort to improve network security are still murky, but one recently announced campaign against software piracy is notable. On Nov. 30, Deputy Commerce Minister Jiang Zengwei announced a new six-month crackdown on illegally copied products in China. He said the focus was on pirated software, counterfeit pharmaceuticals and mislabeled agricultural products. The Chinese public has pushed for more regulation of pharmaceuticals and food due to a rising number of cases in which people have become sick or even died because of falsely labeled or tainted products, such as melamine-contaminated milk. But Beijing seems to be even more concerned about the vulnerabilities created by running unlicensed and non-updated software, and publicizing the crackdown is clearly an attempt by Beijing to appease Western governments and businesses that are placing growing pressure on China.

Indeed, China has a sizable counterfeit economy, much to the ire of Western businesses. While Beijing may placate Westerners by announcing crackdowns for the benefit of international audiences, it takes more forceful measures when it sees a larger threat to itself, and the security emphasis now seems to be on the threat of running insecure software on government computers. The problem with unlicensed software is that it does not receive automatic updates from the manufacturer, which usually are sent out to fix vulnerabilities to malware. Unlicensed software is thus left open to viral infiltration. It is also cheap and easy to get, which makes it pervasive throughout both government and private computer networks.

One of the measures Beijing has started to implement is requiring licensed software to be installed on new computers before they are sold, which also gives the government an opportunity to install censorship measures like Green Dam. One persistent problem is that much of the pre-installed software still consists of pirated copies. While China has released statistics showing that the use of legitimate software in China has increased dramatically, the Business Software Alliance, an international software industry group, estimates that 79 percent of the software sold in China in 2009 was illegally copied, creating a loss to the industry of $7.6 billion in revenue. Even more important to Beijing, these statistics mean the vast majority of Chinese computer systems — government and private alike — remain vulnerable to malware.

At the same Nov. 30 news conference at which Jiang announced the new anti-piracy initiative, Yan Xiaohong, deputy head of the General Administration of Press and Publication and vice director of the National Copyright Administration, announced a nationwide inspection of local and central government computers to make sure they were running licensed software. While this suggests Beijing’s major concern is the security of government computers, it also emphasizes how widespread the unlicensed software problem is.

This new focus on using legitimate software, however, will not be a complete solution to China’s Internet vulnerabilities. There has been little effort to stop the selling of copied software, and it is still very easy to download other programs, licensed and unlicensed, and malware along with them (such as QQ). Moreover, the new security measures are dealing only with the symptoms, not the underlying problem, of a counterfeit-heavy economy. A six-month crackdown will not undermine or eliminate software piracy in China; to do so would require an immense and sustained investment of time, money and manpower. Indeed, China has been a hub for pirating software, films and other copyrighted material for so long that the enormous domestic economic base that has grown up around it would be virtually impossible to dismantle. In any case, vulnerabilities still exist in legitimate software, even if it is better protected against novice hackers. New vulnerabilities are constantly being found and exploited until software companies come up with the appropriate patches.

From Nationalist Hackers to Dissident Threats

 

China’s highly developed hacking capabilities, more offensive than defensive, include Internet censorship measures like the infamous Great Firewall, and the official police force run by the MPS specifically to monitor Chinese Internet traffic and censor websites is 40,000 strong. China also has developed two unofficial methods of censorship. First, operators of private websites and forums must follow certain government regulations to prevent statements critical of the government from being disseminated, which encourages private operators to be their own censors. Second, there is a veritable army of nationalistic computer users in China that include “hacktivist” groups such as the Red Hacker Alliance, China Union Eagle and the Honker Union, with thousands of members each. They became famous after the 1999 “accidental” bombing of the Chinese Embassy in Belgrade, which prompted China-based hackers to attack and deface U.S. government websites. The Chinese government, state-owned enterprises and private companies also engage public relations firms to hire, deploy and manage what have become colloquially known as “Party of Five Maoists.” These are individuals who get paid half a yuan (5 mao) for every positive Internet post they write regarding government policy, product reviews and other issues.

But as China’s Internet-using population nears 400 million, with nearly 160 million using social networking, Beijing recognizes the risk of all this spiraling out of control. Censors have not been able to keep up on the social-networking front. Even with limited or banned access to sites like Twitter and Facebook, their Chinese versions, Weibo and Kaixin, for example, are expanding exponentially. While the government may exercise more control over the Chinese-based sites, it cannot keep up with the huge number of posts on topics the CPC considers disharmonious. The recent announcement of Liu Xiaobo’s Nobel Peace Prize is an example of news that was not reported at first in Chinese media but through social networking sites, spreading like wildfire. And the censorship is not exclusive; even non-dissidents can be censored, such as Prime Minister Wen Jiabao when he recently called for limited political reform.

China’s large Internet population will not all be nationalists. And if those who learn skills from informal hackers turn into dissidents, Beijing would consider them a serious threat. The Internet presents exactly the type of tool that could pose a major threat to the CPC because it spans regions, classes and ethnicities. Most social grievances are local and economic or ethnic-based. The potential for one opposition group to be united nationwide over the Internet is one of Beijing’s gravest concerns. It has realized that a weapon it once wielded so deftly against foreign powers and business entities can now be used against Beijing.

Outside Issues

 

At the same time Beijing reached this realization, WikiLeaks demonstrated the possibility for sensitive government information to be spread globally through the Internet. Beijing saw that if the United States, with its expertise in signals intelligence and security, could be vulnerable to such a threat, so could China. Stuxnet demonstrated the vulnerability of important infrastructure to cyber attack, one reason for China’s new emphasis on licensed software (Iran is known to run unlicensed Siemens software). China’s recent emphasis on network security is likely linked to all of these factors, or it may be due to a threat seen but as yet unpublicized, such as a cyber attack or leak inside China that the government has been able to keep quiet.

Other countries have also been implementing new network security measures, most notably the United States. On Oct. 31, the Maryland-based U.S. Cyber Command became fully operational, and its commander is also the head of the National Security Agency, the premier U.S. government entity for signals intelligence. (Thus, China’s giving Internet security responsibility to the PLA should come as no surprise to the United States.) And as China realizes the difficulties of defending against attacks in cyberspace, which tend to favor the offense, the United States is wrestling with the same problems and complexities as it tries to shield government, civilian and commercial computer systems, all of which require different degrees of control and operate under different laws. As cyber espionage and cyber sabotage become even greater concerns, China will be forced to face the far more difficult task of not only pecking away at the Pentagon’s firewalls but also providing for its own internal system security.

These new efforts all contradict China’s long-standing policy of cultivating a population of nationalistic computer users. This effort has been useful to Beijing when it sees a need to cause disruption, whether by attacking U.S. sites after perceived affronts like the Chinese Embassy bombing in Belgrade or preventing access from powerful foreign entities like Google. But China has also recognized that developing these public capabilities can be dangerous. Nationalist Chinese hackers, if motivated by the right cause and united through the pervasive Internet, can always turn on the government. And the situation seems to have more and more governments on edge, where simple mistakes can raise suspicions. China’s redirection of a large amount of Internet traffic in April caused an outcry from the United States and other countries, though it may well have been an accident.

It is hard to tell what Beijing sees, specifically, as a first-tier cyber threat, but its decision to develop an effective response to all manner of threats is evident.

China and its Double-edged Cyber-sword is republished with permission of STRATFOR.”

   

North Korean Artillery Attack on a Southern Island | STRATFOR

November 26th, 2010 by

North Korean Artillery Attack on a Southern Island | STRATFOR.

Click the link above to read the article.  This is just a starting point for our Wednesday office hour conversation.  I also suggest all my students sign up for the free weekly newsletter from Stratfor.

The Journey Circle

November 3rd, 2010 by

This is the Journey Circle, which is a key to understanding the path a hero takes through a story.  The key helps understanding movies, novels, mythic tales, and our own path in life.

I borrowed this key from The Writer Journey by Chris Vogler.  Mr. Vogler was a story consultant for Walt Disney Corporation and contributed to the films The Lion King and Beauty and the Beast.

The principles outlined in this book are based on the work of great American mythological scholar Joseph Campbell and his ground breaking book The Hero with a Thousand Faces.


American History Lesson for My Students

October 8th, 2010 by

A must see video!

A History of Rap: Jimmy Fallon, Justin Timberlake & The Roots.

Carnival of Sand – Prologue

September 29th, 2010 by

Carnival of Sand Prologue

At the sorrowful sound of an albatross caw, Sandra turned her eyes away from the pastel sun setting into the darkening sea.  The albatross flew up with a sharp cry revealing the body lying near the rising waterline.

Sandra steadied herself, grasping her husband’s arm.  A young woman lay on her side, her hip rising from her tiny waistline and falling, becoming slender near the ankle.  But instead of feet, Sandra saw the outline of a broad delicate tail hanging over a small depression where the tide had eroded the shore.

The albatross circled, like a white vulture, cried, and turned, riding the breeze out to sea.

The mermaid had buried her face in the crook of her arm, her other hand shielding her eyes from the tropical sun.  Her hair, as long as her body, splayed out in an aurora over her head, morphing at the tips, becoming sand.

The sun burned a deep orange as it blurred into the horizon.  The beach stretched for miles and merged into the haze.  The world was empty.  Only the sky, the sea, Sandra, and the mermaid remained.  Not even a footprint impressed the sand.  And her husband, though steadying her in the shifting landscape, seemed a mere part of the haze.

The breeze picked up.  Chills rolled up her bare arms.

Mitch said, “That’s an amazing sand sculpture.”

Sandra recovered.  She could see it now.  The textured sand left tiny shadows on the mermaid’s skin in the failing light.  Rake marks scored the surrounding area–erasing the artist’s footprints.

She laughed.  “For a  minute, I thought it was real.”

Mitch looked sideways at her, smiling at her schoolgirl fantasy.

Sandra hugged her husband.  His muscular arms draped her.  The heat of his chest warmed her face and cooled her emotions.

Sanda could not look away from the specter of the mermaid weeping into her arm and dying in that pose.  She became real again as the sun dazed out beyond the clouds.  Sandra looked once more for its imperfections–signs of its temporal construction–places where the wind had pocked her surface layer, dimples in her complexion.  She could no longer find them.

The mermaid quivered.  Only her skyward shoulder at first.  Only a slight tremor.

Sandra tightened her hold on her husband.

The mermaid’s bust expanded and shuddered.  She wept.

Sandra dared not bury her eyes.

The mermaid’s tail rose, dripping sand like water droplets after cresting, and settled again into its original place.

The mermaid stilled.

The pastels of sunset grayed, and the long deep shadow extended out of the mermaids belly and cast itself over Sandra.

First Day of Class

September 18th, 2010 by

I was lucky to have a photographer and a news crew come with me to my first day of classes.

I was already nervous.  And though I love cameras, I’m not too hip to being on the glass side of them.  Anyway, the students are lovely.  I hope I can meet or exceed their expectations for the semester.

Some of the pictures have been posted to the college’s website.

9/11 and the 9-Year War

September 8th, 2010 by

By George Friedman

It has now been nine years since al Qaeda attacked the United States. It has been nine years in which the primary focus of the United States has been on the Islamic world. In addition to a massive investment in homeland security, the United States has engaged in two multi-year, multi-divisional wars in Iraq and Afghanistan, inserted forces in other countries in smaller operations and conducted a global covert campaign against al Qaeda and other radical jihadist groups.

In order to understand the last nine years you must understand the first 24 hours of the war — and recall your own feelings in those 24 hours. First, the attack was a shock, its audaciousness frightening. Second, we did not know what was coming next. The attack had destroyed the right to complacent assumptions. Were there other cells standing by in the United States? Did they have capabilities even more substantial than what they showed on Sept. 11? Could they be detected and stopped? Any American not frightened on Sept. 12 was not in touch with reality. Many who are now claiming that the United States overreacted are forgetting their own sense of panic. We are all calm and collected nine years after.

At the root of all of this was a profound lack of understanding of al Qaeda, particularly its capabilities and intentions. Since we did not know what was possible, our only prudent course was to prepare for the worst. That is what the Bush administration did. Nothing symbolized this more than the fear that al Qaeda had acquired nuclear weapons and that they would use them against the United States. The evidence was minimal, but the consequences would be overwhelming. Bush crafted a strategy based on the worst-case scenario.

Bush was the victim of a decade of failure in the intelligence community to understand what al Qaeda was and wasn’t. I am not merely talking about the failure to predict the 9/11 attack. Regardless of assertions afterwards, the intelligence community provided only vague warnings that lacked the kind of specificity that makes for actionable intelligence. To a certain degree, this is understandable. Al Qaeda learned from Soviet, Saudi, Pakistani and American intelligence during the Soviet occupation of Afghanistan and knew how to launch attacks without tipping off the target. The greatest failure of American intelligence was not the lack of a clear warning about 9/11 but the lack, on Sept. 12, of a clear picture of al Qaeda’s global structure, capabilities, weaknesses and intentions. Without such information, implementing U.S. policy was like piloting an airplane with faulty instruments in a snowstorm at night.

The president had to do three things: First, he had to assure the public that he knew what he was doing. Second, he had to do something that appeared decisive. Third, he had to gear up an intelligence and security apparatus to tell him what the threats actually were and what he ought to do. American policy became ready, fire, aim.

In looking back at the past nine years, two conclusions can be drawn: There were no more large-scale attacks on the United States by militant Islamists, and the United States was left with the legacy of responses that took place in the first two years after 9/11. This legacy is no longer useful, if it ever was, to the primary mission of defeating al Qaeda, and it represents an effort that is retrospectively out of proportion to the threat.

If I had been told on Sept.12, 2001, that the attack the day before would be the last major attack for at least nine years, I would not have believed it. In looking at the complexity of the security and execution of the 9/11 attack, I would have assumed that an organization capable of acting once in such a way could act again even more effectively. My assumption was wrong. Al Qaeda did not have the resources to mount other operations, and the U.S. response, in many ways clumsy and misguided and in other ways clever and targeted, disrupted any preparations in which al Qaeda might have been engaged to conduct follow-on attacks.

Knowing that about al Qaeda in 2001 was impossible. Knowing which operations were helpful in the effort to block them was impossible, in the context of what Americans knew in the first years after the war began. Therefore, Washington wound up in the contradictory situation in which American military and covert operations surged while new attacks failed to materialize. This created a massive political problem. Rather than appearing to be the cause for the lack of attacks, U.S. military operations were perceived by many as being unnecessary or actually increasing the threat of attack. Even in hindsight, aligning U.S. actions with the apparent outcome is difficult and controversial. But still we know two things: It has been nine years since Sept. 11, 2001, and the war goes on.

What happened was that an act of terrorism was allowed to redefine U.S. grand strategy. The United States operates with a grand strategy derived from the British strategy in Europe — maintaining the balance of power. For the United Kingdom, maintaining the balance of power in Europe protected any one power from emerging that could unite Europe and build a fleet to invade the United Kingdom or block its access to its empire. British strategy was to help create coalitions to block emerging hegemons such as Spain, France or Germany. Using overt and covert means, the United Kingdom aimed to ensure that no hegemonic power could emerge.

The Americans inherited that grand strategy from the British but elevated it to a global rather than regional level. Having blocked the Soviet Union from hegemony over Europe and Asia, the United States proceeded with a strategy whose goal, like that of the United Kingdom, was to nip potential regional hegemons in the bud. The U.S. war with Iraq in 1990-91 and the war with Serbia/Yugoslavia in 1999 were examples of this strategy. It involved coalition warfare, shifting America’s weight from side to side and using minimal force to disrupt the plans of regional aspirants to gain power. This U.S. strategy also was cloaked in the ideology of global liberalism and human rights.

The key to this strategy was its global nature. The emergence of a hegemonic contender that could challenge the United States globally, as the Soviet Union had done, was the worst-case scenario. Therefore, the containment of emerging powers wherever they might emerge was the centerpiece of American balance-of-power strategy.

The most significant effect of 9/11 was that it knocked the United States off its strategy. Rather than adapting its standing global strategy to better address the counterterrorism issue, the United States became obsessed with a single region, the area between the Mediterranean and the Hindu Kush. Within that region, the United States operated with a balance-of-power strategy. It played off all of the nations in the region against each other. It did the same with ethnic and religious groups throughout the region and particularly within Iraq and Afghanistan, the main theaters of the war. In both cases, the United States sought to take advantage of internal divisions, shifting its support in various directions to create a balance of power. That, in the end, was what the surge strategy was all about.

The American obsession with this region in the wake of 9/11 is understandable. Nine years later, with no clear end in sight, the question is whether this continued focus is strategically rational for the United States. Given the uncertainties of the first few years, obsession and uncertainty are understandable, but as a long-term U.S. strategy — the long war that the U.S. Department of Defense is preparing for — it leaves the rest of the world uncovered.

Consider that the Russians have used the American absorption in this region as a window of opportunity to work to reconstruct their geopolitical position. When Russia went to war with Georgia in 2008, an American ally, the United States did not have the forces with which to make a prudent intervention. Similarly, the Chinese have had a degree of freedom of action they could not have expected to enjoy prior to 9/11. The single most important result of 9/11 was that it shifted the United States from a global stance to a regional one, allowing other powers to take advantage of this focus to create significant potential challenges to the United States.

One can make the case, as I have, that whatever the origin of the Iraq war, remaining in Iraq to contain Iran is necessary. It is difficult to make a similar case for Afghanistan. Its strategic interest to the United States is minimal. The only justification for the war is that al Qaeda launched its attacks on the United States from Afghanistan. But that justification is no longer valid. Al Qaeda can launch attacks from Yemen or other countries. The fact that Afghanistan was the base from which the attacks were launched does not mean that al Qaeda depends on Afghanistan to launch attacks. And given that the apex leadership of al Qaeda has not launched attacks in a while, the question is whether al Qaeda is capable of launching such attacks any longer. In any case, managing al Qaeda today does not require nation building in Afghanistan.

But let me state a more radical thesis: The threat of terrorism cannot become the singular focus of the United States. Let me push it further: The United States cannot subordinate its grand strategy to simply fighting terrorism even if there will be occasional terrorist attacks on the United States. Three thousand people died in the 9/11 attack. That is a tragedy, but in a nation of over 300 million, 3,000 deaths cannot be permitted to define the totality of national strategy. Certainly, resources must be devoted to combating the threat and, to the extent possible, disrupting it. But it must also be recognized that terrorism cannot always be blocked, that terrorist attacks will occur and that the world’s only global power cannot be captive to this single threat.

The initial response was understandable and necessary. The United States must continue its intelligence gathering and covert operations against militant Islamists throughout the world. The intelligence failures of the 1990s must not be repeated. But waging a multi-divisional war in Afghanistan makes no strategic sense. The balance-of-power strategy must be used. Pakistan will intervene and discover the Russians and Iranians. The great game will continue. As for Iran, regional counters must be supported at limited cost to the United States. The United States should not be patrolling the far reaches of the region. It should be supporting a balance of power among the native powers of the region.

The United States is a global power and, as such, it must have a global view. It has interests and challenges beyond this region and certainly beyond Afghanistan. The issue there is not whether the United States can or can’t win, however that is defined. The issue is whether it is worth the effort considering what is going on in the rest of the world. Gen. David Petraeus cast the war in terms of whether the United States can win it. That’s reasonable; he’s the commander. But American strategy has to ask another question: What does the United States lose elsewhere while it focuses on the future of Kandahar?

The 9/11 attack shocked the United States and made counterterrorism the centerpiece of American foreign policy. That is too narrow a basis on which to base U.S. foreign policy. It is certainly an important strand of that policy, and it must be addressed, but it should be addressed through the regional balance of power. It is the good fortune of the United States that the Islamic world is torn by internal rivalries.

This is not dismissing the threat of terror. It is recognizing that the United States has done well in suppressing it over the past nine years but at a cost in other regions, a cost that can’t be sustained indefinitely and a cost that could well result in challenges more threatening than a rising Islamist militancy. The United States must now settle into a long-term strategy of managing terrorism as best as it can while not neglecting the rest of its interests.

After nine years, the issue is not what to do in Afghanistan but how the global power can return to managing all of its global interests, along with the war on al Qaeda.

9/11 and the 9-Year War” is republished with permission of STRATFOR.”

Read more: 9/11 and the 9-Year War | STRATFOR

Post from the Rose

August 17th, 2010 by
This is a fairly funny clip from Jaws.   The movie itself was more about the politics surrounding the shark then it was about the shark itself and it seems nothing in our time has changed our politicians still think we are morons and we them.

Scott Phillips’ Last Collector Standing

July 29th, 2010 by

Just when you think you know a guy, a super cool article/interview comes out about him and twists your image.  Okay, I know Scott’s into retro cool stuff, it’s all over his blog.  But writing to Yo La Tengo on Vinyl?  No wonder his writing is so fucked it’s wonderful.  I can just see him typing away to “Love Life of an Octopus.”  I might have to break out the typewriter and clack along.

Check out Scott Phillips’ May 6th Last Collector Standing interview.

Chief Seattle’s Letter

June 18th, 2010 by

“The President in Washington sends word that he wishes to buy our land. But how can you buy or sell the sky? the land? The idea is strange to us. If we do not own the freshness of the air and the sparkle of the water, how can you buy them?

Every part of the earth is sacred to my people. Every shining pine needle, every sandy shore, every mist in the dark woods, every meadow, every humming insect. All are holy in the memory and experience of my people.

We know the sap which courses through the trees as we know the blood that courses through our veins. We are part of the earth and it is part of us. The perfumed flowers are our sisters. The bear, the deer, the great eagle, these are our brothers. The rocky crests, the dew in the meadow, the body heat of the pony, and man all belong to the same family.

The shining water that moves in the streams and rivers is not just water, but the blood of our ancestors. If we sell you our land, you must remember that it is sacred. Each glossy reflection in the clear waters of the lakes tells of events and memories in the life of my people. The water’s murmur is the voice of my father’s father.

The rivers are our brothers. They quench our thirst. They carry our canoes and feed our children. So you must give the rivers the kindness that you would give any brother.

If we sell you our land, remember that the air is precious to us, that the air shares its spirit with all the life that it supports. The wind that gave our grandfather his first breath also received his last sigh. The wind also gives our children the spirit of life. So if we sell our land, you must keep it apart and sacred, as a place where man can go to taste the wind that is sweetened by the meadow flowers.

Will you teach your children what we have taught our children? That the earth is our mother? What befalls the earth befalls all the sons of the earth.

This we know: the earth does not belong to man, man belongs to the earth. All things are connected like the blood that unites us all. Man did not weave the web of life, he is merely a strand in it. Whatever he does to the web, he does to himself.

One thing we know: our God is also your God. The earth is precious to him and to harm the earth is to heap contempt on its creator.

Your destiny is a mystery to us. What will happen when the buffalo are all slaughtered? The wild horses tamed? What will happen when the secret corners of the forest are heavy with the scent of many men and the view of the ripe hills is blotted with talking wires? Where will the thicket be? Gone! Where will the eagle be? Gone! And what is to say goodbye to the swift pony and then hunt? The end of living and the beginning of survival.

When the last red man has vanished with this wilderness, and his memory is only the shadow of a cloud moving across the prairie, will these shores and forests still be here? Will there be any of the spirit of my people left?

We love this earth as a newborn loves its mother’s heartbeat. So, if we sell you our land, love it as we have loved it. Care for it, as we have cared for it. Hold in your mind the memory of the land as it is when you receive it. Preserve the land for all children, and love it, as God loves us.

As we are part of the land, you too are part of the land. This earth is precious to us. It is also precious to you.

One thing we know – there is only one God. No man, be he Red man or White man, can be apart. We ARE all brothers after all.”

‹^› ‹(•¿•)› ‹^›

June 10th, 2010 by

Been busy getting my act together at the University.  I’m looking forward to summer recess starting shortly.  I know, I know.  I’ve been working for a few weeks but I’m ready for summer break to start.

Look, I just want to finish the novella I’m working on before my time gets eaten up with course work and university politics.

I’m also not in work mode.  So  ‹^› ‹(•¿•)› ‹^›

Actually I just wanted to share that.  It kind of trumps all the little emoticons wouldn’t you say?

Feel free to copy/paste and use liberally.

‹^› ‹(•¿•)› ‹^›

If anybody can get it into a cell phone text format let me know how.

Flarf in the WSJ

May 27th, 2010 by

So what’s black and white and flarfy all over?  The Wall Street Journal.

Check out this article.

Poetry’s Latest Battleground: WSJ.com

Search for a New Poetics Yields This: ‘Kitty Goes Postal/Wants Pizza’

Google-Inspired Verse Gains Respect; Shakespeare Meets the Anagram Generator

 

From the look on Gary Sullivan’s face, he’s happy with the development of his movement.

Skip Week Apology

May 27th, 2010 by

Sorry about the skip week. I’ve been working trying to get all my documents together for my work visa. In such a bureaucracy you can imagine the leg work involved… actually, no you can’t. And you wouldn’t believe the amount of misinformation. Luckily for me, a coworker has been assign to help, and she gets it.

They must’ve known an American writer wouldn’t understand their system. So I hope to be writing again soon.

Peace

The Holy Diver Dives Into Forever

May 17th, 2010 by

The Dragon folds his wings today.  Ronnie James Dio has died as a result of stomach cancer.  He was one of the greatest voices in metal and a terrific lyricist.  A major influence on my early writing.  Those impressions still echo in everything I write.

Rest well Dio.  May you forever remain a Rainbow in the Dark.

Obama’s Pioneering Space Plan

May 13th, 2010 by

Obama’s Pioneering Space Plan

Read the source article here.

President Obama  
reiterated specific
plans   
Wednesday for the future of human arguing. 
The president’s vision:
to be the first president  
to oppose  
human arguing. 
Opposition for human arguing   

argued
the administration’s plan relies  
mostly on space, international space,  
or space on Mars.
The administration advanced 
that the program relies on 

astronauts to 
ferry arguing humans
to Constellations or to NASA’s 
space station.  
But NASA space astronauts
dismissed
the Constellation Program  

blueprint.  
“Nowhere do we, in dollars, 
see commitment to this  
endeavor.
Support for this mission 

is  
invisible.”

Major Dive

May 12th, 2010 by

Major Dive

Read the source article here.

A significant

Wall retreated

Thursday, 
retreated when  
a dramatic 

“fat-finger”  
Chairman  
started index activity. 
The unusual activity  

stopped many  
in a congressional  
probing. The last 
known 
panel to be 

stabilized 
focused on 
the act.  

After Schapiro said, 
“Some previous 
participants may  
follow.” 
Some  withdrew rapidly.

Court Emphasizes New Moves

May 11th, 2010 by

Court Emphasizes New Moves

Read the source article here.

Court has

experiences outside
law,
deep,
younger
experiences,
experiences with changing

posture–
balancing on a bench–
lasting, lasting,
certainly lasting–
replacing the certainty of

the other
short, quick
sessions and
highlighting
her top while her
lack of

limits
will
uphold show
ranking.

Pink Bats

May 10th, 2010 by

Maybe I’m a bad kid, I dunno.  I wrote my mom a Flarf poem for Mother’s Day.

 

 Pink Bats

A mother casts her dreams into the sea.

A mother serves sugar.

A mother’s love determines how

a vase of flowers in a window frames

a villanelle.

Behold!

close your eyes–

see

from the distance of our separation,

like fairies in a tale

who are grand,

happiness can also be haunting.

Happiness, like a sunny day,

like most things, comes

from far away.

My darling

mother,

your children

have no fear,

are all in one

beautifully rushing glass.

How can you know

How to be a mother without

Hubble-Scopes?

I want to say

I could give the world.

I can’t.

I’ve lived a life of fantasy and terror.

Within your heart,

put sunshine.

Maybe more than sunshine?

Maybe a Snowdrift?

An Anchor?

Mere happiness? The song I’m singing,

not my contentiousness,

mirrors your love

screaming, screaming, screaming

be friends with

the sky

and the gardeners.

Home

is the place where

eyes in the back of heads

make memories

marooned

all day

taken

by the May sea.

The fairy tales

of grown children find

understanding

throughout the years,

making

no difference in

your love.

No.

Not long ago I,

without you, strained

to be like leaves upon the wind.

Weep, Weep,

my mother,

and feel the fortune of the years

you have.

Dream, dream

like the Arizona sun.

Party Wins; Tea Loses

May 10th, 2010 by


Party Wins; Tea Loses

Read the source article here.

A landscape defeat  

is altering the nation’s 
tea.   The first long-serving 
tea is 

seeking roots in 
the fall. The battle 
with other roots, conservative
grass roots, waged on after  
a party sat on the roots. 
After the grass roots rallied– 

tea lost. 
Conservatives cheered. 
Organizers embraced the 
victory. A lake cheered and 
embraced 

huge grass roots.
“This tea is the national American 
tea,” said a tea agenda director. 
“We’re saying 
it’s a  
limited

defeat.” The win suggested  
that parties which  
hand-pick tea may oust  
the nation’s tea, which   
expires in 2012.